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1. Evaluation of Final Examination Papers in Engineering: A Case Study Using Bloom's Taxonomy.

3. Effects of New Supportive Technologies for Blind and Deaf Engineering Students in Online Learning.

4. Design Experiences, Engineering Identity, and Belongingness in Early Career Electrical and Computer Engineering Students.

5. Factors Influencing Engineering Identity Development of Latinx Students.

6. Mobile Robot Lab Project to Introduce Engineering Students to Fault Diagnosis in Mechatronic Systems.

7. Teaching Business Management to Engineers: The Impact of Interactive Lectures.

8. An Interdisciplinary Practical for Multimedia Engineering Students.

9. Using a 3-D Printed Mechatronics Project to Simulate MEMS Design and Fabrication.

10. Characterizing Engineering Learners’ Preferences for Active and Passive Learning Methods.

11. Engineering Students’ Epistemological Thinking in the Context of Project-Based Learning.

12. Practical Epistemic Cognition in a Design Project—Engineering Students Developing Epistemic Fluency.

13. A Brain–Computer Interface Project Applied in Computer Engineering.

14. 3-D Printing as an Effective Educational Tool for MEMS Design and Fabrication.

15. Sending Learning Pills to Mobile Devices in Class to Enhance Student Performance and Motivation in Network Services Configuration Courses.

16. Emulation-Based Virtual Laboratories: A Low-Cost Alternative to Physical Experiments in Control Engineering Education.

17. Performing Systematic Literature Reviews With Novices: An Iterative Approach.

18. Enhancing Project-Based Learning Through Student and Industry Engagement in a Video-Augmented 3-D Virtual Trade Fair.

19. A Network Steganography Lab on Detecting TCP/IP Covert Channels.

20. Localization of Mobile Robots Using an Extended Kalman Filter in a LEGO NXT.

21. Seven Principles of Instructional Content Design for a Remote Laboratory: A Case Study on ERRL.

22. Creativity in Electrical Engineering Degree Programs: Where Is the Content?

23. Prediction of Engineering Identity in Engineering Graduate Students.

24. Using Studio Culture to Foster Epistemic Change in an Engineering Senior Design Course.

25. Tutorial and Simulation Electrooptic and Acoustooptic Software as Innovative Methodology to Improve the Quality of Electronic and Computer Engineering Formation.

26. A Lecture of Autotransformers for Power Engineering Students.

27. Bioinstrumentation: A Project-Based Engineering Course.

28. The Relevance of Software Development Education for Students.

29. A Flipped First-Year Digital Circuits Course for Engineering and Technology Students.

30. Teaching Sustainable Energy and Power Electronics to Engineering Students in a Laboratory Environment Using Industry-Standard Tools.

31. A Case Study of Post-Workshop Use of Simple Active Learning in an Introductory Computing Sequence.

32. Helping Engineering Students Learn in Introductory Computer Science (CS1) Using Computational Creativity Exercises (CCEs).

33. Implementation and Assessment of a Virtual Laboratory of Parallel Robots Developed for Engineering Students.

34. Blending Communities and Team-Based Learning in a Programming Course.

35. Increasing Students' Interest With Low-Cost CellBots.

36. Introducing Programmable Logic to Undergraduate Engineering Students in a Digital Electronics Course.

37. Mechatronics Learning Studio: From “Play and Learn” to Industry-Inspired Green Energy Applications.

38. Trajectories of Electrical Engineering and Computer Engineering Students by Race and Gender.

39. Electronics From the Bottom Up: Strategies for Teaching Nanoelectronics at the Undergraduate Level.

40. Remote Multivariable Control Design Using a Competition Game.

41. A Switching-Mode Power Supply Design Tool to Improve Learning in a Power Electronics Course.

42. Using LEGO NXT Mobile Robots With LabVIEW for Undergraduate Courses on Mechatronics.

43. RFID Student Educational Experiences at the UNT College of Engineering: A Sequential Approach to Creating a Project-Based RFID Course.

44. A Practical Approach for Analysis of Input and Output Impedances of Feedback Amplifiers.

45. Design Patterns for Teaching Type Checking in a Compiler Construction Course.

46. A Web Telerobotic System to Teach Industrial Robot Path Planning and Control.

47. An Embedded Systems Course for Engineering Students Using Open-Source Platforms in Wireless Scenarios.

48. Distance Learning Engineering Students Languish Under Project-Based Learning, But Thrive in Case Studies and Practical Workshops.

49. Improving Aerospace Engineering Students' Achievements by an Open Aero Control Experiment Apparatus.

50. Guest Editorial Special Issue on Using Enquiry- and Design-Based Learning to Spur Epistemological and Identity Development of Engineering Students.