Search

Showing total 17 results
17 results

Search Results

1. Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation.

2. Understanding enactivism: a study of affordances and constraints of engaging practicing teachers as digital game designers.

4. Competition and students’ perceptions in a game-based language learning environment.

5. Validation study of a method for assessing complex ill-structured problem solving by using causal representations.

6. A teachable-agent-based game affording collaboration and competition: evaluating math comprehension and motivation.

7. Learning effects of an experimental EFL program in Second Life.

8. Development of a personalized educational computer game based on students' learning styles.

9. Contrasts in student engagement, meaning-making, dislikes, and challenges in a discovery-based program of game design learning.

10. The design of motivational agents and avatars.

11. Mixed methods for mixed reality: understanding users’ avatar activities in virtual worlds.

12. Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation.

13. Applying HOPSCOTCH as an exer-learning game in English lessons: two exploratory studies.

14. Assessing multiple object tracking in young children using a game.

15. The acquisition of skill and expertise in massively multiplayer online games.

16. Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games.

17. Gender differences in game activity preferences of middle school children: implications for educational game design.