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Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation.

Authors :
Dickey, Michele
Source :
Educational Technology Research & Development; Jun2007, Vol. 55 Issue 3, p253-273, 21p, 2 Black and White Photographs, 2 Charts
Publication Year :
2007

Abstract

During the past two decades, the popularity of computer and video games has prompted games to become a source of study for educational researchers and instructional designers investigating how various aspects of game design might be appropriated, borrowed, and re-purposed for the design of educational materials. The purpose of this paper is to present an analysis of how the structure in massively multiple online role-playing games (MMORPGs) might inform the design of interactive learning and game-based learning environments by looking at the elements which support intrinsic motivation. Specifically, this analysis presents (a) an overview of the two primary elements in MMORPGs game design: character design and narrative environment, (b) a discussion of intrinsic motivation in character role-playing, (c) a discussion of intrinsic motivational supports and cognitive support of the narrative structure of small quests, and (d) a discussion of how the narrative structure of MMORPGs might foster learning in various types of knowledge. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10421629
Volume :
55
Issue :
3
Database :
Complementary Index
Journal :
Educational Technology Research & Development
Publication Type :
Academic Journal
Accession number :
25318466
Full Text :
https://doi.org/10.1007/s11423-006-9004-7