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1. Insights into Occlusal Analysis: Articulating Paper versus Digital Devices.

2. The Modern Geometrician: Euclidean Construction for Digital Paper.

3. The representation of borders as historic liminal spaces in digital games: The case of Papers, Please!

4. A Multi-Criteria Approach for Quantifying the Impact of Global Megatrends on the Pulp and Paper Industry: Insights into Digitalization, Social Behavior Change, and Sustainability.

5. Feasibility of using WHO's e-mhGAP-IG Mobile Application for Child and Adolescent Mental/Behavioral Disorders and Substance Use in Indian Setting: Protocol paper

6. Rethinking Digital Technology versus Paper and Pencil in 3D Geometry

7. DIGITAL TOOLS AND PAPER-AND-PENCIL IN SOLVING-AND-EXPRESSING: HOW TECHNOLOGY EXPANDS A STUDENT’S CONCEPTUAL MODEL OF A COVARIATION PROBLEM

8. Integrating China in the International Consortium for Personalised Medicine: a position paper on innovation and digitalization in Personalized Medicine.

9. Feature Papers "Age-Friendly Cities & Communities: State of the Art and Future Perspectives"

10. Literature Review on Emerging Educational Practices Mediated by Digital Technologies in Higher Education, Based on Academic Papers.

11. Critically appraised paper: A combined digital technology program was not superior to usual care on knee pain following total knee replacement [synopsis].

13. Flexible Optically Rewritable Electronic Paper.

14. Digital Transformation In Industry.

15. Sensory and Emotional Smart Cultural Tourism: a conceptual paper.

16. Digital Life Stories of People With Cancer: Impacts on Research.

17. Puzzles.

19. Reading on Paper: Exploring Trends of Using Printed Books among University Students and Shaping Reading Culture.

20. DIGITAL TOOLS AND PAPER-AND-PENCIL IN SOLVING-AND-EXPRESSING: HOW TECHNOLOGY EXPANDS A STUDENT’S CONCEPTUAL MODEL OF A COVARIATION PROBLEM

21. Issue 21 Editorial.

22. An intelligent digital twin system for paper manufacturing in the paper industry.

23. A Comparison between Digital-Game-Based and Paper-Based Learning for EFL Undergraduate Students' Vocabulary Learning †.

24. DRAW A SCENE IN GRAPHITE.

25. Let's just work together! Paper, laptop, and tablet as equally effective tools for groupwork in college.

26. Software System for Automatic Grading of Paper Tests.

27. Human-Focused Digital Twin Applications for Occupational Safety and Health in Workplaces: A Brief Survey and Research Directions.

28. THE IMPACT OF DIGITAL TECHNOLOGIES AND TOOLS ON BUSINESS COMMUNICATION IN CONTEMPORARY BUSINESS ENVIRONMENT.

29. The impact of corporate digital transformation on the export product quality: Evidence from Chinese enterprises.

30. DOSSIÊ - A revolução da cultura digital no jornalismo de moda: futuros possíveis: Entre o papel e o pixel: O Jornalismo de Moda no Contexto Cultural Contemporâneo.

31. Editorial: Zwischen Pinselstrichen, Papier und Pixeln: Entwicklungsmöglichkeiten von Kunstbibliotheken im Digitalen Zeitalter.

32. An intelligent system for paper currency verification using support vector machines.

33. CULTIVATING DATA OBSERVABILITY AS THE NEXT FRONTIER OF DATA ENGINEERING: A PATH TO ENHANCED DATA QUALITY, TRANSPARENCY, AND DATA GOVERNANCE IN THE DIGITAL AGE.

35. Representations about the process of writing the final paper in memes on the page TCC da Depressão.

41. Reading on paper and screens: advantages, disadvantages, and digital divide.

42. NONLINEAR EFFECTS OF DIGITALIZATION ON EXPORT ACTIVITIES: AN EMPIRICAL INVESTIGATION IN EUROPEAN COUNTRIES.

43. Digitalization in the Renewable Energy Sector.

44. How Does Digital Transformation Impact Green Supply Chain Development? An Empirical Analysis Based on the TOE Theoretical Framework.

46. THE DIGITAL CITY: Media and the Social Production of Place: By Germaine R. Halegoua. New York: NYU Press, 2020; 288 pp., 8 b&w ills. $89.00 (cloth), isbn 9781479839216; $30.00 (paper), isbn 9781479882199; $16.50 (ebook), isbn 9781479864027.

47. Introduction to the papers of TWG 16: Learning mathematics with technology and other resources

48. Introduction to the papers of TWG 16: Learning mathematics with technology and other resources

49. Adapting Paper-Based Tests for Computer Administration: Lessons Learned from 30 Years of Mode Effects Studies in Education.