Back to Search Start Over

A Comparison between Digital-Game-Based and Paper-Based Learning for EFL Undergraduate Students' Vocabulary Learning †.

Authors :
Sianturi, Alex Dharmawan
Hung, Ruei-Tang
Source :
Engineering Proceedings; 2023, Vol. 38, p78, 6p
Publication Year :
2023

Abstract

This research aimed to compare two strategies for vocabulary learning (digital-game-based learning and paper-based learning). The research was conducted during the first semester of the academic year 2022/2023. A total of 40 EFL undergraduate students within the Applied English Program of a private university located in the middle part of Taiwan were selected and divided into two groups: digital-based (n = 20) and paper-based (n = 20). The instrument developed by the researcher was pre- and post-vocabulary tests for both groups. The pre-vocabulary test was implemented to identify the level of students' prior knowledge of vocabulary mastery. For the intervention, Kahoot! quiz exercises were conducted weekly for the digital-game-based group, while the paper-based group received the same quiz on paper every week. The post-vocabulary tests showed no significant difference between the students using digital-game-based quizzes and paper-based quizzes during the six-week intervention. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
26734591
Volume :
38
Database :
Complementary Index
Journal :
Engineering Proceedings
Publication Type :
Academic Journal
Accession number :
172047882
Full Text :
https://doi.org/10.3390/engproc2023038078