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A Comparison between Digital-Game-Based and Paper-Based Learning for EFL Undergraduate Students' Vocabulary Learning †.
- Source :
- Engineering Proceedings; 2023, Vol. 38, p78, 6p
- Publication Year :
- 2023
-
Abstract
- This research aimed to compare two strategies for vocabulary learning (digital-game-based learning and paper-based learning). The research was conducted during the first semester of the academic year 2022/2023. A total of 40 EFL undergraduate students within the Applied English Program of a private university located in the middle part of Taiwan were selected and divided into two groups: digital-based (n = 20) and paper-based (n = 20). The instrument developed by the researcher was pre- and post-vocabulary tests for both groups. The pre-vocabulary test was implemented to identify the level of students' prior knowledge of vocabulary mastery. For the intervention, Kahoot! quiz exercises were conducted weekly for the digital-game-based group, while the paper-based group received the same quiz on paper every week. The post-vocabulary tests showed no significant difference between the students using digital-game-based quizzes and paper-based quizzes during the six-week intervention. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 26734591
- Volume :
- 38
- Database :
- Complementary Index
- Journal :
- Engineering Proceedings
- Publication Type :
- Academic Journal
- Accession number :
- 172047882
- Full Text :
- https://doi.org/10.3390/engproc2023038078