Search

Showing total 161 results

Search Constraints

Start Over You searched for: Search Limiters Peer Reviewed Remove constraint Search Limiters: Peer Reviewed Topic computer science education Remove constraint Topic: computer science education Publisher springer nature Remove constraint Publisher: springer nature
161 results

Search Results

1. Reflections on sustained debugging support: conjecture mapping as a point of departure for instructor feedback on design.

2. A New Course "Algebra + Computer Science": What Should Be Its Outcomes and Where It Should Start.

3. Modularization for mastery learning in CS1: a 4-year action research study.

4. Categorising computer science education research.

5. Towards a Tutoring System to Support Robotics Activities in Classrooms – Two Wizard-of-Oz Studies.

6. Guest editorial for special section on a new culture of learning: Developing computing in the curriculum and advancing digital pedagogy.

7. Ancestral Computing for Sustainability: Centering Indigenous Epistemologies in Researching Computer Science Education.

8. Can we do better? a classification of algorithm run-time-complexity improvement using the SOLO taxonomy.

9. Computational Thinking, Between Papert and Wing.

10. We Tell These Stories to Survive: Towards Abolition in Computer Science Education.

11. A blended learning course for playfully teaching programming concepts to school teachers.

12. Effective measures to foster girls' interest in secondary computer science education: A Literature Review.

13. Real Coding and Real Games: Design and Development of a Middle School Curriculum Using Unity 3D.

14. An Examination of a Group of Middle School Students' Engagement during a Series of Afterschool Computing Activities in an Urban School District.

15. Predicting Freshmen Attrition in Computing Science using Data Mining.

16. Teachers' Perspectives on Culturally-Relevant Computing: Principles and Processes.

17. A Research-Practice Partnership Approach for Co-Designing a Culturally Responsive Computer Science Curriculum for Upper Elementary Students.

18. Teaching Programming Online: Design, Facilitation and Assessment Strategies and Recommendations for High School Teachers.

19. Introduction to the Special Issue on Computer Science Education.

20. Computer science (CS) in the compulsory education curriculum : Implications for future research.

21. Computer science in K-12 school curricula of the 2lst century: Why, what and when?

22. Computational Thinking for All: Pedagogical Approaches to Embedding 21st Century Problem Solving in K-12 Classrooms.

23. We game on skyscrapers: the effects of an equity-informed game design workshop on students' computational thinking skills and perceptions of computer science.

24. Fostering computational thinking through unplugged activities: A systematic literature review and meta-analysis.

25. Teaching Artificial Intelligence to K-12 Through a Role-Playing Game Questioning the Intelligence Concept.

26. Contextualized mobile game-based learning application for computing education.

27. Interactive Game Development with a Projector-Camera System.

28. Explorative Learning of Wireless Network Security with Tele-Lab IT-Security.

29. Disciplinary-Pedagogical Teacher Preparation for Pre-service Computer Science Teachers: Rational and Implementation.

30. Case study: Developing long-term knowledge with Sprego.

31. Understanding the "this" reference in object oriented programming: Misconceptions, conceptions, and teaching recommendations.

32. A sociocultural approach to using social networking sites as learning tools.

33. Applying Levels of Abstraction to Mathematics Word Problems.

34. Detecting students-at-risk in computer programming classes with learning analytics from students' digital footprints.

35. Student Strategies for Learning Computer Programming: Implications for Pedagogy in Informatics.

36. Introducing the Final TechTrends Issue of 2023.

37. Fostering Equity in Computer Science Education: Principles from a Feminist Standpoint Conceptual Framework.

38. Robotics in universal prekindergarten classrooms.

39. Understanding Error Rates in Software Engineering: Conceptual, Empirical, and Experimental Approaches.

40. An adaptable and personalised E-learning system applied to computer science Programmes design.

41. Development of a quantitative analysis model of creative problem solving ability in computer textbooks.

42. New Methods of Mobile Computing: From Smartphones to Smart Education.

43. Integrating Computational Science Tools into a Thermodynamics Course.

44. On parallel software engineering education using python.

45. Keeping logic in the trivium of computer science: a teaching perspective.

46. Models as the subject of education.

47. Incorporating sustainability in material science education: Adapting computer aid programs in teaching materials sustainability.

48. Alice in Oman.

49. A dynamic intranet-based online-portal support for Computer Science teaching.

50. Achievements and challenges: Implementing a 1:1 program in a secondary school.