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1. The Emergence of Computational Thinking in National Mathematics Curricula: An Australian Example

2. Tales from the Exam Room: Trialing an E-Exam System for Computer Education and Design and Technology Students

3. ICE: An Automated Tool for Teaching Advanced C Programming

4. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on E-Learning (Lisbon, Portugal, July 20-22, 2017)

5. Student Participation in Computing Studies to Understand Engagement and Grade Outcome

6. Lessons in Persistence: Investigating the Challenges Faced by Preservice Teachers in Teaching Coding and Computational Thinking in an Unfamiliar Context

7. An Academic Integrity Approach to Learning and Assessment Design

8. Work Integrated Learning in Data Science and a Proposed Assessment Framework

9. Fitts' Law as an Education Resource for Human-Computer Interaction in Computer Science Curricula

10. Using Arduino to Teach Programming to First-Year Computer Science Students

11. Arguing for Computer Science in the School Curriculum

12. Affordances of Learning Technologies in Higher Education Multicultural Environments

13. Scaling-up Process-Oriented Guided Inquiry Learning Techniques for Teaching Large Information Systems Courses

14. Cultivating ICT Students' Interpersonal Soft Skills in Online Learning Environments Using Traditional Active Learning Techniques

15. Realizing Learning in the Workplace in an Undergraduate IT Program

16. Perceptions of ICT Careers in German Schools: An Exploratory Study

17. Teaching IT Project Management to Postgraduate Business Students: A Practical Approach

18. Assessment in First Year University: A Model to Manage Transition

19. The Importance of Outreach Programs to Unblock the Pipeline and Broaden Diversity in ICT Education

20. Addressing the Challenges of a New Digital Technologies Curriculum: MOOCs as a Scalable Solution for Teacher Professional Development

21. A Project-Based Learning Approach to Programmable Logic Design and Computer Architecture

22. Redesigning a Web-Conferencing Environment to Scaffold Computing Students' Creative Design Processes

23. Factors Influencing Perceived Usefulness of Wikis for Group Collaborative Learning by First Year Students

24. Advanced IT Education for the Vision Impaired via e-Learning

25. A Quantitative Study of a Software Tool that Supports a Part-Complete Solution Method on Learning Outcomes

26. Enterprise Systems (ES) Software in Business School Curriculum--Evaluation of Design and Delivery

27. A Scalable and Portable Structure for Conducting Successful Year-Long Undergraduate Software Team Projects

28. Individual and Organisational Factors Influencing Academics' Decisions to Pursue the Scholarship of Teaching ICT

29. Become a Star: Teaching the Process of Design and Implementation of an Intelligent System