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1. Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school.

2. Collaborative programming based on social shared regulation: An approach to improving students' programming achievements and group metacognition.

3. A randomised proof‐of‐concept trial on the effectiveness of a game‐based training of phoneme‐grapheme correspondences in pre‐readers.

4. Teaching little kids big sentences: A randomized controlled trial showing that children with DLD respond to complex syntax intervention embedded within the context of preschool/kindergarten science instruction.

5. The incorporation of peer learning into MosoTeach‐supported flipped language class: Effects on student motivation, participation, feedback and test performance.

6. Supporting primary students' learning of fraction conceptual knowledge through digital games.

7. The effectiveness of adaptive versus non‐adaptive learning with digital educational games.

8. Effects of performance goal orientations on learning performance and in‐game performance in digital game‐based learning.

9. Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences.

10. Cognitive and affective processes for learning science in immersive virtual reality.

11. Playful learning with sound‐augmented toys: comparing children with and without visual impairment.

12. The format of problem representation for in‐game learning supports.

13. How to support learning with multimedia instruction: Implementation intentions help even when load is high.

14. Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games.