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Supporting primary students' learning of fraction conceptual knowledge through digital games.
- Source :
- Journal of Computer Assisted Learning; Aug2020, Vol. 36 Issue 4, p540-548, 9p
- Publication Year :
- 2020
-
Abstract
- With the advent of mobile technologies, well‐designed fraction apps can be used to help children gain fraction knowledge, a challenging topic for both teachers and students. The present pilot study adopted a quasi‐experimental design to investigate whether children can learn fraction concepts equally well if half of the lesson time (20 min) is replaced with game‐based learning. Keeping the total lesson time (40 min) identical, the control group (N = 33) received traditional instruction, and the experimental group (N = 32) was presented with a blended learning approach spending half of the class time (20 min) playing tablet‐based fraction games, where each of the learners had their own tablet. The results suggested that in the posttest, the experimental group achieved similar learning gains to the control group and appear to have achieved better performance in the transfer test than the control group. This paper also discusses the efficiency of game‐based learning, the mechanism of how fraction games might enhance learning, and the potential of integrating game‐based learning in educational settings. Lay Description: What is already known about this topicAs a significant mathematical concept in daily life, fractions are crucial for later success in math learning.As a promising new technology, educational games show a great potential for improving learning.Well‐designed fraction apps can be used to help children gain fraction knowledge.What this paper addsGame‐based fraction learning can be combined with formal learning in school education.Game‐based fraction learning might provide a more efficient approach to increasing students' conceptual knowledge of fractions.The result showed that the experimental group achieved a similar cognitive level as the control group although they spent half of the time playing a game, suggesting that children can gain knowledge from the experiences of playing games.What are the implications for practice and/or policyThe result suggests that the proper use of educational games in teaching fractions can make learning more efficient.Further research needs to be done to determine whether the fraction understanding gained through playing these games will have an impact on students' future learning of more complicated fraction concepts. [ABSTRACT FROM AUTHOR]
- Subjects :
- COMPARATIVE studies
GAMES
HEALTH occupations students
LEARNING strategies
MATHEMATICS
RESEARCH methodology
PORTABLE computers
RESEARCH funding
STATISTICAL sampling
SCHOOL children
STATISTICAL hypothesis testing
T-test (Statistics)
TIME
VIDEO games
PILOT projects
SOCIAL support
RANDOMIZED controlled trials
PRE-tests & post-tests
EDUCATIONAL outcomes
DESCRIPTIVE statistics
Subjects
Details
- Language :
- English
- ISSN :
- 02664909
- Volume :
- 36
- Issue :
- 4
- Database :
- Complementary Index
- Journal :
- Journal of Computer Assisted Learning
- Publication Type :
- Academic Journal
- Accession number :
- 144562046
- Full Text :
- https://doi.org/10.1111/jcal.12422