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1. AI for Connectivism Learning - Undergraduate Students’ Experiences of ChatGPT in Advanced Programming Courses.

2. A Serious Game to Teach Rudimentary Programming: Investigating Content Integration.

3. Digitally annexing desk space for software development (NIER track).

4. Do you really code? Designing and Evaluating Screening Questions for Online Surveys with Programmers.

5. USING TENSORFLOW TO DESIGN ASSISTIVE TECHNOLOGIES FOR PEOPLE WITH VISUAL IMPAIRMENTS.

6. Code Repurposing as an Assessment Tool.

7. The preliminary investigation of template with C++.

8. EXTENDING KNWOLEDGES AND DEVELOPING QUALITY MEDIA RICH USING SCORM CONTENT MODEL COMPONENTS AND CONTENT PACKAGING.

9. Mesa.

10. Characterizing process variation (NIER track).

11. Evaluation of Undergraduate Software Engineering Research-Based Project.

12. Hybrid Water Flow-like Algorithm with Tabu Search for Traveling Salesman Problem.

13. Vertex-Edge-Face Coloring of Planar Graphs.

14. An Evaluation of Interactive Test-Driven Labs with WebIDE in CS0.

15. A Holistic Framework for the Development of an Educational Game Aiming to Teach Computer Programming.

16. Towards Flexible Evolution of Dynamically Adaptive Systems.

17. SITUATED PRACTICES OF COMPUTER WORKAROUNDS IN A HOSPITAL MEDICATION SYSTEM: A CASE STUDY.

18. Tracking Source Locations.

19. SPLAT: A SYSTEM FOR SELF-PLAGIARISM DETECTION.

20. Collective Argumentation Learning and Coding (CALC).

21. Detecting Collusion in Computer Based Programming Assignments.

22. SEARCHING FOR THE MEANING OF MULTITASKING.

23. Exploring the Role that SDMs Can Play in Influencing the Business Client -- Systems Developer Relationship: an Institutional Theory Perspective.

25. Interface Compliance of Inline Assembly: Automatically Check, Patch and Refine.

26. Program Comprehension and Code Complexity Metrics: An fMRI Study.

27. USING INCREMENTAL PROJECTS FOR STUDENT-CENTERED LEARNING.

28. How Reliable is the Crowdsourced Knowledge Security Implementation?

29. On Reliability of Patch Correctness Assessment.

30. Rotten Green Tests.

31. VFix: Value-Flow-Guided Precise Program Repair for Null Pointer Dereferences.

32. Latent Patterns in Activities: A Field Study of How Developers Manage Context.

33. Impact of Hour of Code: A Five-Year Study.

34. Digital Game-Design: Effects of Single sex Groups on Student Success.

36. Visually impaired orientation techniques in unfamiliar indoor environments.

39. Lost while Searching: Difficulties in Information Seeking among End-User Programmers.

40. Astronomy and Mathematics in SPB University: a long joint journey.

41. USING COTS COMPONENTS IN SOFTWARE DEVELOPMENT.

42. Using Components for Architecture-Based Management.

43. Programming the Hilbert curve.

45. Analysis of Early Binding Polymorphism in Object Oriented Programming.