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1. Streaming Readout and Data-Stream Processing With ERSAP.

2. An overview of ParaRanger: A digital tool for parametric analyses in ground models by applying programming logics for optimal and sustainable solutions.

3. Exploring the Validity of Continuous Assessment in a First-Year Programming Course at a Comprehensive Open Distance e-Learning University.

4. The algorithms for developing computer programs for the sets of Julia and Mandelbrot.

5. Comparison of KENO-VI and MCNP6 calculation results for TRIGA 2000 research reactor.

6. A comparative study of medical chatbots.

7. The Design, Practical Realization and the Programming of a Didactical MB-UGV-1 Mini Crawler Robot Prototype for Engineering Operations.

8. PLAYING AN INDIGENOUS SOUTH AFRICAN GAME AS AN INDICATOR OF SUCCESS FOR LEARNING PROGRAMMING IN HIGHER EDUCATION INSTITUTIONS.

9. FAMILIAR HOUSEHOLD ITEMS AS PROGRAM OBJECTS.

10. FAMILIAR HOUSEHOLD ITEMS AS PROGRAM OBJECTS.

11. Porting ATLAS Fast Calorimeter Simulation to GPUs with Performance Portable Programming Models.

12. MODELING COMPLEXITY IN THE STRUCTURE OF DESIGN REGULATION.

13. Developing a Hands-on Data Science Curriculum for Non-Computing Majors.

14. Can We Make Our Robot Play Soccer? Influence of Collaborating with Preservice Teachers and Fifth Graders on Undergraduate Engineering Students' Learning during a Robotic Design Process (Work in Progress).

15. Developing a Program to Assist in Qualitative Data Analysis: How Engineering Students' Discuss Model Types.

16. A construction of generalized quasi-cyclic codes over finite field using gray map.

18. A New Sorting Algorithm for Integer Values (Array Sorting Algorithm).

19. WHEN IS A ROBOT A COBOT? MOVING BEYOND MANUFACTURING AND ARM-BASED COBOT MANIPULATORS.

20. RETROSPECTIVE CODING OF THE UX DESIGN PROCESS FOR UX DESIGN ENHANCEMENT IN DESIGN AGENCIES.

21. Adapting Requirements Models to Varying Environments.

22. Empirical Evaluation of Test Effort Efficiency of Software GA-based Regression Test Case Prioritization Strategy.

23. State of the art metrics for aspect oriented programming.

24. Managing the Challenges of Recruiting and Supporting S-STEM Scholars at Three Partnering Community Colleges During a Pandemic.

25. Turns Out Our Exams Were Pointless, So We Changed Our Assessment Strategy.

26. Shapes: Seeing and Doing with Shape Grammars.

27. High-performance end-user analysis in pure Julia programming language.

28. Evaluation of the responses of the NuDET neutron detector in the Mini Labyrinth experiment.

29. Use of Information Technology on Statutory auditors' work: new profiles beyond Spreadsheets' users.

30. Securing data with blockchain and AI.

31. ANALYSIS OF THE IMPACT OF LOCAL RESIDENT'S SUPPORT AND ATTACHMENT TO THE SUSTAINABLE DEVELOPMENT OF RURAL TOURISM DESTINATIONS.

32. AI for Connectivism Learning - Undergraduate Students’ Experiences of ChatGPT in Advanced Programming Courses.

33. Cognitive Load in Programming Education: Easing the Burden on Beginners with REXX.

34. Parallel Refinement for Multi-Threaded Program Verification.

35. Computing Radial Basis Function Support Vector Machine using DNA via Fractional Coding.

36. Supporting Learning Programming Using Educational Digital Games.

37. Developing Design Principles for Game-Related Design Thinking Activities.

38. Assessments Used in an Open Distance e-Learning Environment to Promote Self-Directed Learning.

39. 10th International Workshop on Automation of Software Test (AST 2015).

40. GRADING JAVA CODE SUBMISSIONS IN MeMOOC.

41. FREE AND OPEN SOURCE SOFTWARE FOR GEOPORTALS CREATION.

42. An Empirical Study of Influence of Decision Category in Programming Performance Using the MBTI Model.

43. ANALYSING THE EFFECTIVENESS OF ONLINE GAMIFIED LEARNING METHODS AS OPPOSED TO TRADITIONAL LEARNING METHODS FOR TEACHING COMPUTER PROGRAMMING.

44. Dynamic Information Flow Tracking for Embedded Binaries using SystemC-based Virtual Prototypes.

45. A Formal Approach for Detecting Vulnerabilities to Transient Execution Attacks in Out-of-Order Processors.

46. On Computing Exact WCRT for DAG Tasks.

47. SFO: A Scalable Approach to Fanout-Bounded Logic Synthesis for Emerging Technologies.

48. Cognitive ergonomic approach to programming language design: Developing an ergonomic syntax structure.

49. Scilab Software as an Alternative Low-Cost Computing in Solving the Linear Equations Problem.

50. Flipping the Foundation: A Multi-Year Flipped Classroom Study for a Large- Scale Introductory Programming Course.