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FAMILIAR HOUSEHOLD ITEMS AS PROGRAM OBJECTS.
- Source :
- International Conference Game & Entertainment Technologies; 2021, p241-244, 4p
- Publication Year :
- 2021
-
Abstract
- The English language is but one of many languages globally in use, yet it seems to dominate the world of automation in its application to computer programming. Our research considers a programming environment in which the written word is not relevant; instead of text, we consider the use of physical objects to represent simple computer programs. This paper presents a reality in which artefacts, based on culturally significant objects, are chosen and arranged by the layperson in order to control the behaviour of light bulbs in a domestic environment. This work incorporates aspects of Gestalt theory and visual perception theory. We give an overview of prior work and conclude with an example. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- Database :
- Complementary Index
- Journal :
- International Conference Game & Entertainment Technologies
- Publication Type :
- Conference
- Accession number :
- 160549041