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33 results

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1. Improving essential knowledge and self-efficacy in computers network course: The potential of chatbots.

2. Creative learning in final year students in computer engineering: A case study of the University of Matanzas.

3. Synthetic biological neural networks: From current implementations to future perspectives.

4. International Master’s degree program “High-Performance and distributed information processing systems”.

5. Building a Community of Practice to Prepare the HPC Workforce.

6. The PASCA: A Mail Based Randomized Blinded Peer Assessment System for Complex Artifacts.

7. Learning to communicate computationally with Flip: A bi-modal programming language for game creation.

8. Integrating program and algorithm visualisation for learning data structure implementation.

9. Toward best practices in embedded ethics: Suggestions for interdisciplinary technology development.

10. Teacher agency and learner agency in teaching and learning a new school subject, Leaving Certificate Computer Science, in Ireland: Considerations for teacher education.

11. Deep-Learning-Based Agile Teaching Framework of Software Development Courses in Computer Science Education.

12. Towards understanding students' sensemaking of test case design.

13. Challenges in the use of a support tool with automated review in student learning of programming courses.

14. Extending the nomological network of computational thinking with non-cognitive factors.

15. Where Youth strives in Computational Science: retrospective Analysis of Young Scientist Conference in HPC and Simulation.

16. Pitfalls in Modeling and Simulation.

17. Simternet - Complex Internet Exercise on a Virtual ICT Learning Environment.

18. Improving girls' perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review.

19. Which cognitive abilities underlie computational thinking? Criterion validity of the Computational Thinking Test.

20. Development of a game-design workshop to promote young girls' interest towards computing through identity exploration.

21. Learning Outcomes Based Evaluation of HPC Professional Training.

22. A Way How to Impart Data Science Skills to Computer Science Students Exemplified by OBDA-Systems Development.

23. Transitioning from introductory block-based and text-based environments to professional programming languages in high school computer science classrooms.

24. The Scientific Programming Integrated Degree Program – A Pioneering Approach to join Theory and Practice.

25. Critical factors towards analysing teachers' presence in on-line learning communities.

26. Application of Professional and Low-cost Head Mounted Devices in Immersive Educational Application.

27. A Mixed-reality Learning Environment.

28. Announcing one's work in PhD theses in computer science: A comparison of Move 3 in literature reviews written in English L1, English L2 and Spanish L1.

29. Computer science education and K-12 students' computational thinking: A systematic review.

30. Teaching Quantum Computing with the QuIDE Simulator.

31. Review on teaching and learning of computational thinking through programming: What is next for K-12?

32. Keynote III.

33. Out-of-school assistance in the teaching of visual creative programming in the game-based environment – Case study: Poland.