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1. Improving essential knowledge and self-efficacy in computers network course: The potential of chatbots.

2. Creative learning in final year students in computer engineering: A case study of the University of Matanzas.

3. Synthetic biological neural networks: From current implementations to future perspectives.

4. International Master’s degree program “High-Performance and distributed information processing systems”.

5. Building a Community of Practice to Prepare the HPC Workforce.

6. The PASCA: A Mail Based Randomized Blinded Peer Assessment System for Complex Artifacts.

7. Learning to communicate computationally with Flip: A bi-modal programming language for game creation.

8. Integrating program and algorithm visualisation for learning data structure implementation.

9. Toward best practices in embedded ethics: Suggestions for interdisciplinary technology development.

10. OpenGnSys: A novel system toward centralized deployment and management of computer laboratories.

11. Teacher agency and learner agency in teaching and learning a new school subject, Leaving Certificate Computer Science, in Ireland: Considerations for teacher education.

12. Informatics meets foreign languages COOL ideas for a cross-curricular cooperation

13. An Analysis of Processes, Risks, and Best Practices for Use in Developing Systems Engineering Process Simulators.

14. Approximating fault-tolerant group-Steiner problems

15. Deep-Learning-Based Agile Teaching Framework of Software Development Courses in Computer Science Education.

16. Computer-game construction: A gender-neutral attractor to Computing Science

17. Towards understanding students' sensemaking of test case design.

18. Challenges in the use of a support tool with automated review in student learning of programming courses.

19. Extending the nomological network of computational thinking with non-cognitive factors.

20. Where Youth strives in Computational Science: retrospective Analysis of Young Scientist Conference in HPC and Simulation.

21. Pitfalls in Modeling and Simulation.

22. Simternet - Complex Internet Exercise on a Virtual ICT Learning Environment.

23. Integrating Algorithm Visualization Systems.

24. An Integrated and “Engaging” Package for Tree Animations.

25. Improving girls' perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review.

26. Which cognitive abilities underlie computational thinking? Criterion validity of the Computational Thinking Test.

27. Development of a game-design workshop to promote young girls' interest towards computing through identity exploration.

28. Learning Outcomes Based Evaluation of HPC Professional Training.

29. A Way How to Impart Data Science Skills to Computer Science Students Exemplified by OBDA-Systems Development.

30. Transitioning from introductory block-based and text-based environments to professional programming languages in high school computer science classrooms.

31. The Scientific Programming Integrated Degree Program – A Pioneering Approach to join Theory and Practice.

32. Critical factors towards analysing teachers' presence in on-line learning communities.

33. Application of Professional and Low-cost Head Mounted Devices in Immersive Educational Application.

34. A Mixed-reality Learning Environment.

35. Announcing one's work in PhD theses in computer science: A comparison of Move 3 in literature reviews written in English L1, English L2 and Spanish L1.

36. Computer science education and K-12 students' computational thinking: A systematic review.

37. Teaching Quantum Computing with the QuIDE Simulator.

38. Review on teaching and learning of computational thinking through programming: What is next for K-12?

39. BSC Best Practices in Professional Training and Teaching for the HPC Ecosystem.

40. Double-degree Master's Program in Computational Science: Experiences of ITMO University and University of Amsterdam.

41. Salespoint: A Java framework for teaching object-oriented software development.

42. Design and evaluation of a learning environment to effectively provide network security skills.

43. Blending traditional teaching methods with learning environments: Experience, cyclical evaluation process and impact with MAgAdI.

44. Operating System from the Scratch: a Problem-Based Learning Approach for the Emerging Demands on OS Development.

45. High-level application development for non-computer science majors using image processing

46. Exploration on the Key Issues of Practical Teaching Reform of Computer Network.

47. Design and Implementation of the System of Computer Skills Training and Testing.

48. Research on the Method of Unstructured Information Process in Computer Teaching Evaluation System Based on Data Mining Technology.

49. Teaching Computing to STEM Students via Visualization Tools.

50. An empirical study on students’ ability to comprehend design patterns