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118 results

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1. Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours.

2. Channelling feedback through audiovisual presentations: Do higher education students perceive, use and benefit from video feedback compared to written feedback?

3. Factors influencing Chinese undergraduate students' emotions in an online EFL learning context during the COVID pandemic.

4. Examining shifts in conceptual knowledge, procedural knowledge and procedural flexibility in the context of two game‐based technologies.

5. Engage me: Learners' expectancies and teachers' efforts in designing effective online classes.

6. Which pedagogical approaches are more effective in mobile learning? A meta‐analysis and research synthesis.

7. Unveiling the pedagogical advantage of tutoring‐style videos in an authentic biology class.

8. Procedural parameters in equivalence‐based instruction with individuals diagnosed with autism: A call for systematic research.

9. Which way of design programming activities is more effective to promote K‐12 students' computational thinking skills? A meta‐analysis.

10. From bones to bytes: Do manipulable 3D models have added value in osteology education compared to static images?

11. The effects of block‐based visual and text‐based programming training on students' achievement, logical thinking skills, and motivation.

12. An examination of the effectiveness of problem‐based learning method supported by augmented reality in science education.

13. Do zoom meetings really help? A comparative analysis of synchronous and asynchronous online learning during Covid‐19 pandemic.

14. Improving short‐term academic performance in the flipped classroom using dynamic geometry software.

15. The incorporation of peer learning into MosoTeach‐supported flipped language class: Effects on student motivation, participation, feedback and test performance.

16. Understanding the effect of video conferencing learning environments on students' engagement: The role of basic psychological needs.

17. The effects of video‐driven discussions integrated into the flipped classroom model on learning achievement, practical performance, and higher‐order thinking skills in dental education.

18. Effects of immersive virtual reality classrooms on students' academic achievement, motivation and cognitive load in science lessons.

19. Digital game‐based learning in a Shanghai primary‐school mathematics class: A case study.

20. A review of the meta‐analysis by Tingir and colleagues (2017) on the effects of mobile devices on learning.

21. The effects of achievement goals and perceived reading instruction on Chinese student reading performance: Evidence from PISA 2018.

22. Short‐term gains, long‐term losses? A diary study on literacy practices in Ghana.

23. Distance learning perceptions during the coronavirus outbreak: Freshmen versus more advanced students.

24. A large‐scale community intervention to change gender perceptions in rural Ethiopia.

25. Combined inner and outer loop feedback in an intelligent tutoring system for statistics in higher education.

26. Adaptive retrieval practice with multiple‐choice questions in the university classroom.

27. Perspectives on Social and Emotional Learning in Tertiary Education.

28. Effects of tangrams on learning engagement and achievement: Case of preschool learners.

29. Three suggested teaching strategies for students who are deaf or hard of hearing.

30. Exploring the learning effectiveness of financial literacy from the microworld perspective: Evidence from the simulated transactional interactive concurrent system.

31. Dynamic testing: Can a robot as tutor be of help in assessing children's potential for learning?

32. On Lampposts, Sneetches, and Stars: A Call to Go Beyond Bibliometrics for Determining Academic Value.

33. Effects of game‐based learning on students' mathematics achievement: A meta‐analysis.

34. Kes Sesi: A mobile game designed to improve kindergarteners' recognition of letter sounds.

35. Enriching feedback in audience response systems: Analysis and implications of objective and subjective metrics on students' performance and attitudes.

36. Chalk and talk versus flipped learning: A case study.

37. Randomized controlled trials of U‐Pace instruction: Outcomes in two gateway courses.

38. Digital story design activities used for teaching programming effect on learning of programming concepts, programming self‐efficacy, and participation and analysis of student experiences.

39. Preventing Plagiarism (and Other Forms of Cheating): Advice From Students and Faculty.

40. Protocol: Strategy instruction for improving short‐ and long‐term writing performance on secondary and upper‐secondary students: A systematic review.

41. Where's the germs? The effects of using virtual reality on nursing students' hospital infection prevention during the COVID‐19 pandemic.

42. ‘I assume they don't think!’: teachers’ perceptions of Normal Technical students in Singapore.

43. To simplify or not? Facilitating English L2 users' comprehension and processing of open educational resources in English using text simplification.

44. The effects of flipped classrooms to improve learning outcomes in undergraduate health professional education: A systematic review.

45. Student preference for and performance in fixed‐ versus mixed‐duration schedules.

46. Simulation debriefing as part of simulation for clinical teaching and learning in nursing education: A scoping review.

47. Teaching study skills to college students using checklist training.

48. A systematic review of assessment and intervention strategies for effective clinical communication in culturally and linguistically diverse students.

49. The implementation of Precision Teaching for the improvement of academic skills: A systematic review of the literature over thirty years.

50. Effectiveness of Active Learning that Combines Physical Activity and Math in Schoolchildren: A Systematic Review.