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1. Service delivery systems for assistive technology in Europe: An AAATE/EASTIN position paper.

2. ACCeL system – A new way of controlling computers using pen and paper: Some user experiences.

3. Designing and manufacturing custom-made 3D printed assistive devices: A comparison of three workflows.

4. With the start of a new year, a final editorial for Technology and Disability.

5. Papers from the AAATE 2013 Conference.

6. Diversity of Web accessibility in tourism: Evidence based on a literature review.

7. The use of extended reality (XR) for people with moderate to severe intellectual disabilities (ID): A scoping review.

8. Assistive technology to support people with autism spectrum disorder in their autonomy and safety: A scoping review.

9. A literature review on the benefits of serious games to the literacy process of children with disabilities and learning difficulties.

10. A proposal for a comprehensive protocol to develop and provide user-tailored assistive technology.

11. Assistive technology for people with visual disability: Future prospects through a technology foresight exercise.

12. A systematic review on available technologies and selection for prosthetic arm restoration.

13. A proposal for a unified framework for the design of technologies for people with learning difficulties.

14. Assessing the accessibility of healthcare websites for disabled users: A case study of COVID-19 pandemic websites.

15. Pandemic and disability: Challenges faced and role of technology.

16. Comparing ten WCAG tools for accessibility evaluation of websites.

17. Experimental study on a novel manual wheelchair.

18. Level of assistive technology use and awareness among people with physical disability in the United Arab Emirates.

19. On-screen keyboard controlled by gaze for Vietnamese people with amyotrophic lateral sclerosis.

20. Encouraging physical activities at home for people with multiple sclerosis with mHealth tools: A literature review.

21. Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review.

22. Exploratory in situ evaluation of the OptiBand: A haptic navigation aid for spatial perception.

23. Technological interventions in stuttering: A systematic review.

24. Multisensory balance training for unsteady elderly people: A scoping review.

25. Computer Vision applied to improve interaction and communication of people with motor disabilities: A systematic mapping.

26. Exploring the design of a tactile reader for braille and non-braille users.

27. Multisensory computer-based system for teaching sentence reading in Hindi and Bangla to children with dyslexia.

28. Wearable technology for monitoring behavioral and physiological responses in children with autism spectrum disorder: A literature review.

29. The application of computing technology to interpersonal communication at the University of Dundee's Department of Applied Computing.

30. An ideal model of an assistive technology assessment and delivery process.

31. Editorial.

32. Everyday Technology for Independence and Care.

33. Dynamic multimodal drawing in school: Exploring technology support of drawing skills development in children with visual impairments.

34. Part 1: Special Thematic Sessions.

35. Low cost hand orthotic device to improve hand function of stroke patients.

36. European research related to assistive technology for disabled children.

37. An ideal model of an assistive technology assessment and delivery process.

38. Eye gaze controlled adaptive virtual keyboard for users with SSMI.

39. Designing acceptable 'smart' home technology to support people in the home.

40. An examination on 'website accessibility' for active engagement of visually impaired e-commerce customers.

41. Development of a 3D laser printer to produce arbitrary tactile patterns.

42. Development of a 3D laser printer to produce arbitrary tactile patterns.

43. A multisensor electronic traveling aid for the visually impaired.

44. Waking up in the morning (WUIM): A transmedia project for daily living skills training.

45. Observations on the role of digital social innovation for inclusion.

46. Promoting a standard for assistive technology service delivery.

47. An "all-in-one" wearable application for assisting children with Autism Spectrum Disorder.

48. Innovative technological advancements to improve cognitive and social skills of students with neurodevelopmental disorders.

49. Ambient intelligence: Placement of Kinect sensors in the home of older adults with visual disabilities.

50. Opportunities and challenges related to ICT and ICT-AT use by people with disabilities: An explorative study into factors that impact on the digital divide.