Search

Showing total 147 results

Search Constraints

Start Over You searched for: Topic 02 engineering and technology Remove constraint Topic: 02 engineering and technology Journal proceedings of the 2020 chi conference on human factors in computing systems Remove constraint Journal: proceedings of the 2020 chi conference on human factors in computing systems Publisher acm Remove constraint Publisher: acm
147 results

Search Results

1. Phasking on Paper: Accessing a Continuum of PHysically Assisted SKetchING

2. Memory through Design: Supporting Cultural Identity for Immigrants through a Paper-Based Home Drafting Tool

3. Morphic: Auto-Personalization on a Global Scale

4. Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children

5. Digital Liminalities: Understanding Isolated Communities on the Edge

6. What is AI Literacy? Competencies and Design Considerations

7. Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments

8. Civic Empowerment through Digitalisation: The Case of Greenlandic Women

9. Would you do it?: Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making

10. Others' Images: Online Social Media, Architectural Improvisations, and Spatial Marginalization in Bangladesh

11. Metro Futures: Experience-Centred Co-Design at Scale

12. MUBS: A Personalized Recommender System for Behavioral Activation in Mental Health

13. GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback

14. Researching AI Legibility through Design

15. A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games

16. 2Across: A Comparison of Audio-Tactile and Screen-Reader based Representations of a Crossword Puzzle

17. GRIDS: Interactive Layout Design with Integer Programming

18. Lawful Users: Copyright Circumvention and Legal Constraints on Technology Use

19. Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation

20. Determining the Extractive Casting Mold of Intimate Platforms through Document Theory

21. Exploring the Effects of Technological Writing Assistance for Support Providers in Online Mental Health Community

22. Whither Humane-Computer Interaction? Adult and Child Value Conflicts in the Biometric Fingerprinting for Food

23. EAST: Early Autism Screening Tool for Preschoolers

24. Introducing the Gamer Information-Control Framework

25. See, Feel, Move

26. TAGSwipe: Touch Assisted Gaze Swipe for Text Entry

27. Dimensions of UX Practice that Shape Ethical Awareness

28. Re-examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to Design

29. Remotely Shaping the View in Surgical Telementoring

30. Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers

31. The Care Work of Access

32. PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve

33. Characterizing Twitter Users Who Engage in Adversarial Interactions against Political Candidates

34. Detecting Gender Stereotypes: Lexicon vs. Supervised Learning Methods

35. Clinical Documentation as End-User Programming

36. Silva: Interactively Assessing Machine Learning Fairness Using Causality

37. Classification of Functional Attention in Video Meetings

38. Collaborative Aspects of Collecting and Reflecting on Behavioral Data

39. How Domain Experts Create Conceptual Diagrams and Implications for Tool Design

40. 3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items

41. Sensock: 3D Foot Reconstruction with Flexible Sensors

42. Integrated Development Environment with Interactive Scatter Plot for Examining Statistical Modeling

43. RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality

44. Breaking The Experience: Effects of Questionnaires in VR User Studies

45. 'It Should Be a Game for Fun, Not Exercise': Tensions in Designing Health-Related Features for Pokémon GO

46. INWARD: A Computer-Supported Tool for Video-Reflection Improves Efficiency and Effectiveness in Executive Coaching

47. Exploring The Future of Data-Driven Product Design

48. Design Study 'Lite' Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good

49. Reinforcement Learning for the Adaptive Scheduling of Educational Activities

50. Better Because It's New