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1. Is being clever enough? Young people’s construction of the ideal student in computer science education.

2. THE SIGNIFICANCE OF INVESTIGATING THE RELATIONSHIP BETWEEN MATHEMATICAL THINKING AND COMPUTATIONAL THINKING USING LINGUISTIC ASPECTS.

3. A New Course "Algebra + Computer Science": What Should Be Its Outcomes and Where It Should Start.

4. Teachers' Perspectives on Culturally-Relevant Computing: Principles and Processes.

5. Teaching Programming Online: Design, Facilitation and Assessment Strategies and Recommendations for High School Teachers.

6. Digital learning approaches in an intermediate-level computer science course.

7. Cybersecurity Index for Undergraduate Computer Science Courses in the UK.

8. We game on skyscrapers: the effects of an equity-informed game design workshop on students' computational thinking skills and perceptions of computer science.

9. Rac(e)ing to computer science for all: how teachers talk and learn about equity in professional development.

10. Synthetic biological neural networks: From current implementations to future perspectives.

11. Applying Levels of Abstraction to Mathematics Word Problems.

12. Computer Card Games in Computer Science Education: A 10-Year Review.

13. Arguing for Computer Science in the School Curriculum.

14. A review of Computer Science resources for learning and teaching with K-12 computing curricula: an Australian case study.

15. Understanding initial undergraduate expectations and identity in computing studies.

16. Effective Learner-Centered Approach for Teaching an Introductory Digital Systems Course.

17. Computational Creativity Exercises: An Avenue for Promoting Learning in Computer Science.

18. Broadening participation not border protection: how universities can support women in computer science.

19. The Design and Effect of a Scaffolded Concept Mapping Strategy on Learning Performance in an Undergraduate Database Course.

20. An IoT and Wearable Technology Hackathon for Promoting Careers in Computer Science.

21. Informatics meets foreign languages COOL ideas for a cross-curricular cooperation

22. The Issue of (Software) Plagiarism: A Student View.

23. Evaluation of the Effectiveness of a Web-Based Learning Design for Adult Computer Science Courses.

24. Teacher agency and learner agency in teaching and learning a new school subject, Leaving Certificate Computer Science, in Ireland: Considerations for teacher education.

25. Gamifying Computer Science Education for Z Generation.

26. Identification and addressing reduction-related misconceptions.

27. Announcing one's work in PhD theses in computer science: A comparison of Move 3 in literature reviews written in English L1, English L2 and Spanish L1.

28. An Animated Introduction to Relational Databases for Many Majors.

29. OER Approach for Specific Student Groups in Hardware-Based Courses.

30. India's Contribution to DOAJ with Special Reference to Computer Science Discipline: A Study.

31. Transitioning from introductory block-based and text-based environments to professional programming languages in high school computer science classrooms.

32. Using Intelligent Tutors to Teach Students How APIs Are Used for Software Engineering in Practice.

33. A One-Year Introductory Robotics Curriculum for Computer Science Upperclassmen.

34. The Company Approach to Software Engineering Project Courses.

35. Improving Students With Rubric-Based Self-Assessment and Oral Feedback.

36. High-level application development for non-computer science majors using image processing

37. Learning Intelligent Genetic Algorithms Using Japanese Nonograms.

38. Flip-Flops in Students' Conceptions of State.

39. Beyond "Final Cut" Computer Science Literacy in Media.

40. Marrying Content and Process in Computer Science Education.

41. EL PRIMER AÑO DE LAS CARRERAS DE CIENCIAS DE LA COMPUTACIÓN EN LA Fa.M.A.F.: CONSTRUCCIÓN DE IDENTIDADES Y LEGITIMIDADES.

42. Teaching Digital Systems in the Context of the New European Higher Education Area: A Practical Experience.

43. Process as content in computer science education: empirical determination of central processes.

44. An Empirical Evaluation of Visual Metaphors in the Animation of Roles of Variables.

45. A Synergy Between the Technological Process and a Methodology for Web Design: Implications for Technological Problem Solving and Design.