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1. Take space, make space: how students use computer science to disrupt and resist marginalization in schools.

2. Rac(e)ing to computer science for all: how teachers talk and learn about equity in professional development.

3. Developing the next generation of diverse computer scientists: the need for enhanced, intersectional computing identity theory.

4. Women in coding boot camps: an alternative pathway to computing jobs.

5. A review of Computer Science resources for learning and teaching with K-12 computing curricula: an Australian case study.

6. In search of self-efficacy: development of a new instrument for first year Computer Science students.

7. Women planning to major in computer science: Who are they and what makes them unique?

8. Gender differences in factors influencing students towards computing.

9. Reversing: a fundamental idea in computer science.

10. A Classification of Recent Australasian Computing Education Publications.

11. Approaches to the Implementation of Generic Graduate Attributes in Australian ICT Undergraduate Education.

12. Academic Integrity and Plagiarism: Australasian perspectives.

13. Reductive thinking in computer science.

14. Essential use cases for pedagogical patterns.

15. A Call for Action (Research): Applying Science Education Research to Computer Science Instruction.

16. Problem-Based Learning for Foundation Computer Science Courses.

17. Java Facilities for Automating Analysis, Feedback and Assessmentof Laboratory Work.

18. Assessing collaborative computing: development of the Collaborative-Computing Observation Instrument (C-COI).

19. Identification and addressing reduction-related misconceptions.

20. Mastering cognitive development theory in computer science education.

21. Discourse analysis of teaching computing online.

22. Process as content in computer science education: empirical determination of central processes.

23. Teaching in the current higher education environment: perceptions of IT academics.

24. Supporting abstraction processes in problem solving through pattern-oriented instruction.

25. Debugging: a review of the literature from an educational perspective.

26. Once she makes it, she's there!: a case study.

27. Concept map assessment for teaching computer programming.

28. Twenty-first Century Australian Women and IT: Exercising the power of choice.

29. Online Computer Science Education in Australasia.

30. The contribution of visualization to learning computer architecture.

31. A simple and affordable TTL processor for the classroom.

32. A course in real-time embedded software.

33. Model Railroading and Computer Fundamentals.

34. Roles of variables in three programming paradigms.

35. Eliciting design patterns for e-learning systems.

36. Pedagogical patterns: A means for communication within the CS teaching community of practice.

37. Knowing What I Know: An investigation of undergraduate knowledge and self-knowledge of data structures.

38. Teaching the tacit knowledge of programming to noviceswith natural language tutoring.

39. Identifying predictors of success for an objects-first CS1.

40. Applying Software Design Methodology to Instructional Design.

41. The BlueJ System and its Pedagogy.

42. Learning and Teaching Programming: A Review and Discussion.

43. Insights and Conflicts in Discussing Recursion: A Case Study.

44. Lumberjack Summer Camp: A Cross-Institutional Undergraduate ResearchExperience in Computer Science.

45. Models and Areas for CS Education Research.

46. A Large-Scale Software Engineering Group Project at the Universityof the West of England, Bristol.

47. Reflections on International Projects in Undergraduate CS Education.

48. A Personal Theory of Teaching Computing Through Final Year Projects.

49. Status of Computer Science Education in Secondary Schools: One State'sPerspective.

50. Curriculum and Course Syllabi for a High-School CS Program.