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1. Value of Explicit Instruction in Teaching Computer Programming to Post-graduate Students: The Kirkpatrick Training Evaluation Model

2. Students in Decatur and Athens schools learning drone technology

3. Adventures in Cryptology: Exploration-Worthy Project Topics.

4. Adaptive bridge model for compressed domain point cloud classification.

5. Enhancing Autonomous Underwater Vehicle Decision Making through Intelligent Task Planning and Behavior Tree Optimization.

6. Cheaters or AI-Enhanced Learners: Consequences of ChatGPT for Programming Education.

7. The imitation game, the "child machine," and the fathers of AI.

8. Streaming Readout and Data-Stream Processing With ERSAP.

9. Software Engineering and Formal Methods. SEFM 2023 Collocated Workshops : CIFMA 2023 and OpenCERT 2023, Eindhoven, The Netherlands, November 6–10, 2023, Revised Selected Papers

10. Student-Driven Programming Instruction: A Follow-Up Study.

11. Ultra reliability and massive connectivity provision in integrated internet of military things (IoMT) based on tactical datalink.

12. Mobility of SCADA System in Enrolment with Fuzzy Logic Technology.

13. Development of advanced power reactor nuclear power plants containment pressure and temperature analysis methodology using CAP computer code.

14. Graphical Delay Tracking for Linear and Repetitive Schedules.

15. Software Technologies : 18th International Conference, ICSOFT 2023, Rome, Italy, July 10–12, 2023, Revised Selected Papers

16. Chatbot Research and Design : 7th International Workshop, CONVERSATIONS 2023, Oslo, Norway, November 22–23, 2023, Revised Selected Papers

17. Evaluation of Novel Approaches to Software Engineering : 18th International Conference, ENASE 2023, Prague, Czech Republic, April 24–25, 2023, Revised Selected Papers

18. A comparative study of medical chatbots.

19. Porting ATLAS Fast Calorimeter Simulation to GPUs with Performance Portable Programming Models.

20. Improving Memory Management, Performance with Rust: Why Rust is becoming the programming language of choice for many high-level developers.

21. Active Learning Methodologies for Teaching Programming in Undergraduate Courses: A Systematic Mapping Study.

22. Higher order theory based analysis of laminated composite plates using functions trigonometric and trigonometric-hyperbolic.

23. Calculation research on cathodic protection potential distribution of buried 20# steel tank floor based on boundary element method.

24. ENHANCED FEATURE-DRIVEN MULTI-OBJECTIVE LEARNING FOR OPTIMAL CLOUD RESOURCE ALLOCATION.

25. Unsupervised feature selection by integration of regularized self-representation and sparse coding.

26. Algorithms and Faith: The Meaning, Power, and Causality of Algorithms in Catholic Online Discourse.

27. Beyond zeros and ones – analog computing in the twenty-first century.

28. Hiding Secrets in Programs: Technical Perspective.

29. Bias Reduction News Recommendation System.

30. Analysis of the Learning Process of Computer Programming Logic in an 8-Year-Old Elementary School Student at Home through the Scratch Program.

31. A First Approach to Co-Design a Multimodal Pedagogic Conversational Agent with Pre-Service Teachers to Teach Programming in Primary Education.

32. A New Method of Reducing the Inrush Current and Improving the Starting Performance of a Line-Start Permanent-Magnet Synchronous Motor.

33. An approach to unified formulae for likelihood ratio calculation in pairwise kinship analysis.

34. A queueing approach for the analysis of finite bulk arrival production process with two-class arrivals and customer impatience.

35. INTELIGENCIA ARTIFICIAL GENERATIVA. DESAFÍOS PARA LA PROPIEDAD INTELECTUAL.

36. The AI Race: Why Current Neural Network-based Architectures are a Poor Basis for Artificial General Intelligence.

37. MULTI-COMPUTER MALWARE DETECTION SYSTEMS WITH METAMORPHIC FUNCTIONALITY.

38. A Modified Approach to the Rack Generation of Beveloid Gears.

39. HABITUS RESHAPING THROUGH THE SEARCH FOR ENTREPRENEURIAL LEGITIMACY IN THE HIGH VELOCITY FIELD.

40. Hack it with EDUCHIC! Educational hackathons and interdisciplinary challenges—Definitions, principles, and pedagogical guidelines.

41. Motivating innovative education methods with hackathon attendance.

42. Motivating municipal engineering students to learn computer language with integration of specialised design problems and programming.

43. Teaching topographic map- and image-based geomorphic analysis: an example from alpine glacial geomorphology.

44. High-performance end-user analysis in pure Julia programming language.

46. A Maplet for Analyzing Progressive Casino Game Betting Systems.

47. Using multimodal learning analytics to understand effects of block‐based and text‐based modalities on computer programming.

48. Fidelity in legal coding: applying legal translation frameworks to address interpretive challenges.

49. Optimal constrained design of control charts using stochastic approximations.

50. Go Nomadism, Evolutionary Computation and Natural Selection: A Reply to Jay Lampert.