2,277 results on '"Sanchez-Vives, M. V."'
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2. Chronic full-band recordings with graphene microtransistors as neural interfaces for discrimination of brain states.
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Camass, A., Barbero-Castillo, A., Bosch, M., Dasilva, M., Masvidal-Codina, E., Villa, R., Guimerà-Brunet, A., and Sanchez-Vives, M. V.
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- 2024
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3. Immersive virtual reality in orthopaedics—a narrative review
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Combalia, A., primary, Sanchez-Vives, M. V., additional, and Donegan, T., additional
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- 2023
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4. Electrical Modulation of Cerebral Cortex Activity: Mechanisms and Applications
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Sanchez-Vives, M. V., D’Andola, M., Boada-Collado, P., Giulioni, M., Weinert, J. F., Guglielmelli, Eugenio, Series editor, Ibáñez, Jaime, editor, González-Vargas, José, editor, Azorín, José María, editor, Akay, Metin, editor, and Pons, José Luis, editor
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- 2017
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5. Chronic full-band recordings with graphene microtransistors as neural interfaces for discrimination of brain statesElectronic supplementary information (ESI) available. See DOI: https://doi.org/10.1039/d3nh00440f
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Camassa, A., Barbero-Castillo, A., Bosch, M., Dasilva, M., Masvidal-Codina, E., Villa, R., Guimerà-Brunet, A., and Sanchez-Vives, M. V.
- Abstract
Brain states such as sleep, anesthesia, wakefulness, or coma are characterized by specific patterns of cortical activity dynamics, from local circuits to full-brain emergent properties. We previously demonstrated that full-spectrum signals, including the infraslow component (DC, direct current-coupled), can be recorded acutely in multiple sites using flexible arrays of graphene solution-gated field-effect transistors (gSGFETs). Here, we performed chronic implantation of 16-channel gSGFET arrays over the rat cerebral cortex and recorded full-band neuronal activity with two objectives: (1) to test the long-term stability of implanted devices; and (2) to investigate full-band activity during the transition across different levels of anesthesia. First, we demonstrate it is possible to record full-band signals with stability, fidelity, and spatiotemporal resolution for up to 5.5 months using chronic epicortical gSGFET implants. Second, brain states generated by progressive variation of levels of anesthesia could be identified as traditionally using the high-pass filtered (AC, alternating current-coupled) spectrogram: from synchronous slow oscillations in deep anesthesia through to asynchronous activity in the awake state. However, the DC signal introduced a highly significant improvement for brain-state discrimination: the DC band provided an almost linear information prediction of the depth of anesthesia, with about 85% precision, using a trained algorithm. This prediction rose to about 95% precision when the full-band (AC + DC) spectrogram was taken into account. We conclude that recording infraslow activity using gSGFET interfaces is superior for the identification of brain states, and further supports the preclinical and clinical use of graphene neural interfaces for long-term recordings of cortical activity.
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- 2024
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6. Position Decoding of Hippocampal Place Cells
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Schaffelhofer, S., Guger, C., Sanchez-Vives, M. V., Brotons-Mas, J., Gener, T., Magjarevic, Ratko, editor, Dössel, Olaf, editor, and Schlegel, Wolfgang C., editor
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- 2009
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7. Infragranular layers lead information flow during slow oscillations according to information directionality indicators
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Amigó, J. M., Monetti, R., Tort-Colet, N., and Sanchez-Vives, M. V.
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- 2015
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8. Electrical Modulation of Cerebral Cortex Activity: Mechanisms and Applications
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Sanchez-Vives, M. V., primary, D’Andola, M., additional, Boada-Collado, P., additional, Giulioni, M., additional, and Weinert, J. F., additional
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- 2016
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9. Cobrawap: a modular cortical wave analysis pipeline for heterogeneous data
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Gutzen, R., Bonis, G. D., Grün, S., Davison, A., Paolucci, P. S., Denker, M., Pastorelli, E., Capone, C., Luca, C. D., Mascaro, A. L. A., Resta, F., Pavone, F. S., Sanchez-Vives, M. V., and Mattia, M.
- Abstract
Introduction:An unprecedented richness of data and methodologies enables more detailed access to neural processes but also poses the challenge to combine insights across experiments, species, and measurement techniques. While different experimental recording modalities offer complementary views onto the brain, their data analysis approaches and workflows are often too specific to compare the results rigorously. However, this challenge also promises new avenues of scientific progress. By aligning existing data and analyses from different sources in a reusable workflow we can build a broader basis for meta-studies, contextualization of individual studies, and model validation.Here, we showcase such an analysis pipeline with the application to cortical wave activity in the delta (‘slow waves’) and beta range. Cortical waves can be prominently observed in a variety of heterogeneous data [1,2] and a plethora of analytical methods exist that we aim to interface within a consistent framework: the ‘collaborative brain wave analysis pipeline’ (CobraWap).Methods:The design of CobraWap is based on modular building blocks that provide implementations of analysis methods and processing steps. These blocks are grouped in task-specific stages, e.g., data entry, data processing, trigger detection, wave detection, wave characterization. By letting the pipeline match the input and output format requirements for each of these pipeline components, defining a workflow becomes a matter of selecting a combination of stages and blocks to be applied. This flexibility is employed to converge the heterogeneous data to a common description level of wave activity, from which then common characteristic measures, such as velocity, direction, inter-wave intervals, or wave type classifications, can be derived and quantitatively compared across the data. We demonstrate the versatility of the pipeline with multiple datasets of ECoG [3] and calcium imaging recordings [4] of anesthetized mice, and Utah-array recordings of awake behaving macaques [e.g. 5]. Further, we integrate standard analysis methods from the literature to serve the requirements of a wide range of datasets and research questions. To emphasize the reusability and extendability of each of the pipeline components, the pipeline builds entirely on open-source solutions, such as the workflow manager Snakemake (RRID:SCR_003475), the Neo (RRID:SCR_000634) library for data representation [6], the Elephant (RRID:SCR_003833) analysis toolbox, and the EBRAINS Knowledge Graph (https://kg.ebrains.eu) for capturing outputs of the pipeline execution.Results:The pipeline design promotes the creation of application-tailored and reproducible analysis workflows for many datasets. We demonstrate this “big-data'' approach by investigating dataset-specific parameters across different experiments. For example, we evaluate the influences of the type and dose of anesthesia or the measurement modality and their temporal and spatial resolution on the characteristics of slow waves (e.g., wave velocities) and show that we can replicate corresponding findings from the literature [7,8,9,10].Just as applying the same methods to different data enables a fair comparison between datasets, the pipeline equally enables analyzing the same data with different methods to benchmark their influence on the resulting wave detection and characterization. Finally, we adapt the pipeline for the analysis of beta waves and discuss how the individual elements can be reused, rearranged, or extended to help derive analysis workflows for similar research endeavors and amplify collaborative research.Conclusions:While there are growing efforts in formalizing how neuroscientific data is represented and stored, we here present the benefits of furthermore formalizing the analysis workflows, leveraging the benefits of the diversity in data and methods towards easier collaboration and a cumulative understanding of brain function. REFERENCES[1] Adamantidis, A. R., Herrera C. G., and Gent T. C. (2019) "Oscillating circuitries in the sleeping brain." Nature Reviews Neuroscience 1-17. doi: 10.1038/s41583-019-0223-4[2] Muller, L. et al. (2018). “Cortical Travelling Waves: Mechanisms and Computational Principles.” Nature Reviews Neuroscience 19 (5): 255–68. doi: 10.1038/nrn.2018.20.[3] Sanchez-Vives, M. (2019) “Cortical activity features in transgenic mouse models of cognitive deficits (Williams Beuren Syndrome)” [Data set]. EBRAINS. doi: 10.25493/DZWT-1T8; Sanchez-Vives, M. (2019) "Cortical activity features in transgenic mouse models of cognitive deficits (Williams Beuren Syndrome)" EBRAINS. doi: 10.25493/ANF9-EG3[4] Resta, F., Allegra Mascaro, A. L., & Pavone, F. (2020) "Study of Slow Waves (SWs) propagation through wide-field calcium imaging of the right cortical hemisphere of GCaMP6f mice" EBRAINS. doi: 10.25493/3E6Y-E8G; Resta, F., Allegra Mascaro, A. L., & Pavone, F. (2021) "Study of Slow Waves (SWs) propagation through wide-field calcium imaging of the right cortical hemisphere of GCaMP6f mice (v2)" EBRAINS. doi: 10.25493/QFZK-FXS; Resta, F., [5] Allegra Mascaro, A. L., & Pavone, F. (2020) "Wide-field calcium imaging of the right cortical hemisphere of GCaMP6f mice at different anesthesia levels" EBRAINS. doi: 10.25493/XJR8-QCA[6] Brochier, T. et al. (2018) “Massively Parallel Recordings in Macaque Motor Cortex during an Instructed Delayed Reach-to-Grasp Task.” Scientific Data 5 (1): 180055. doi: 10.1038/sdata.2018.55.[7] Garcia, S. et al. (2014) “Neo: an object model for handling electrophysiology data in multiple formats.” Frontiers in Neuroinformatics 8:10. doi: 10.3389/fninf.2014.00010[8] De Bonis, G. et al. (2019) "Analysis pipeline for extracting features of cortical slow oscillations". Frontiers in Systems Neuroscience 13:70. doi: 10.3389/fnsys.2019.00070[9] Celotto, M. et al. (2020) “Analysis and Model of Cortical Slow Waves Acquired with Optical Techniques”. Methods and Protocols 3.1:14. doi: 10.3390/mps3010014[10] Dasilva, M., et al. (2020). Modulation of cortical slow oscillations and complexity across anesthesia levels. NeuroImage, 224, 117415. doi: 10.1016/j.neuroimage.2020.117415[11] Liang, Y. (2021). “Cortex-Wide Dynamics of Intrinsic Electrical Activities: Propagating Waves and Their Interactions.” Journal of Neuroscience 41 (16): 3665–78. doi: 10.1523/JNEUROSCI.0623-20.2021
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- 2022
10. Mutual information and redundancy in spontaneous communication between cortical neurons
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Szczepanski, J., Arnold, M., Wajnryb, E., Amigó, J. M., and Sanchez-Vives, M. V.
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- 2011
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11. Authorʼs reply to the commentary by Gilpin et al
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Martini, M., Perez-Marcos, D., and Sanchez-Vives, M. V.
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- 2015
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12. I OSCILLATE THEREFORE I EXIST: BRAIN RHYTHMS AND CONSCIOUSNESS: S4
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Sanchez-Vives, M V
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- 2014
13. Modulation of pain threshold by virtual body ownership
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Martini, M., Perez-Marcos, D., and Sanchez-Vives, M. V.
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- 2014
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14. Cortical Auditory Adaptation in the Awake Rat and the Role of Potassium Currents
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Abolafia, Juan M., Vergara, R., Arnold, M. M., Reig, R., and Sanchez-Vives, M. V.
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- 2011
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15. Neural interfaces based on flexible graphene transistors: A new tool for electrophysiology
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Guimera-Brunet, A., primary, Masvidal-Codina, E., additional, Illa, X., additional, Dasilva, M., additional, Bonaccini-Calia, A., additional, Prats-Alfonso, E., additional, Martinez-Aguilar, J., additional, De la Cruz, J.M., additional, Garcia-Cortadella, R., additional, Schaefer, N., additional, Barbero, A., additional, Godignon, P., additional, Rius, G., additional, Del Corro, E., additional, Bousquet, J., additional, Hebert, C., additional, Wykes, R., additional, Sanchez-Vives, M. V., additional, Villa, R., additional, and Garrido, J. A., additional
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- 2019
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16. Immersive Virtual Reality and Virtual Embodiment for Pain Relief
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Matamala-Gomez, M, Donegan, T, Bottiroli, S, Sandrini, G, Sanchez-Vives, M, Tassorelli, C, Matamala-Gomez Marta., Donegan Tony., Bottiroli Sara., Sandrini Giorgio., Sanchez-Vives M. V., Tassorelli Cristina., Matamala-Gomez, M, Donegan, T, Bottiroli, S, Sandrini, G, Sanchez-Vives, M, Tassorelli, C, Matamala-Gomez Marta., Donegan Tony., Bottiroli Sara., Sandrini Giorgio., Sanchez-Vives M. V., and Tassorelli Cristina.
- Abstract
A significant body of experimental evidence has demonstrated that it is possible to induce the illusion of ownership of a fake limb or even an entire fake body using multisensory correlations. Recently, immersive virtual reality has allowed users to experience the same sensations of ownership over a virtual body inside an immersive virtual environment, which in turn allows virtual reality users to have the feeling of being “embodied” in a virtual body. Using such virtual embodiment to manipulate body perception is starting to be extensively investigated and may have clinical implications for conditions that involve altered body image such as chronic pain. Here, we review experimental and clinical studies that have explored the manipulation of an embodied virtual body in immersive virtual reality for both experimental and clinical pain relief. We discuss the current state of the art, as well as the challenges faced by, and ideas for, future research. Finally, we explore the potentialities of using an embodied virtual body in immersive virtual reality in the field of neurorehabilitation, specifically in the field of pain.
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- 2019
17. Decreasing Pain Ratings in Chronic Arm Pain Through Changing a Virtual Body: Different Strategies for Different Pain Types
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Matamala-Gomez, M, Diaz Gonzalez, A, Slater, M, Sanchez-Vives, M, Matamala-Gomez Marta., Diaz Gonzalez A. M., Slater M., Sanchez-Vives M. V., Matamala-Gomez, M, Diaz Gonzalez, A, Slater, M, Sanchez-Vives, M, Matamala-Gomez Marta., Diaz Gonzalez A. M., Slater M., and Sanchez-Vives M. V.
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Modifying the visual aspect of a virtual arm that is felt as one's own using immersive virtual reality (VR) modifies pain threshold in healthy subjects, but does it modify pain ratings in chronic pain patients? Our aim was to investigate whether varying properties of a virtual arm co-located with the real arm modulated pain ratings in patients with chronic arm/hand pain because of complex regional pain syndrome (CRPS) type I (without nerve injury) or peripheral nerve injury (PNI). CRPS (n = 9) and PNI (n = 10) patients were immersed in VR and the virtual arm was shown at 4 transparency levels (transparency test) and 3 sizes (size test). We evaluated pain ratings throughout the conditions and assessed the virtual experience, finding that patients with chronic pain can achieve levels of ownership and agency over a virtual arm similar to healthy participants. All 7 conditions globally decreased pain ratings by half. Increasing transparency decreased pain in CRPS but did the opposite in PNI, whereas increasing size slightly increased pain ratings only in CRPS. We conclude that embodiment in VR can decrease pain ratings in chronic arm pain, although the type of pain determines which strategy to decrease pain is most useful. We discuss this through the interactions between body image and pain perception. Perspective: “Embodiment” in VR is useful to decrease pain ratings in chronic pain patients, but the best strategy needs to be tuned to the pain etiology. This approach could potentially help patients with chronic pain and clinicians who seek alternatives to pain management for patients.
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- 2019
18. Inference of the stability of global states in cortical networks
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Arango, R., Mateos-Aparicio, P., Perez-Mendez, L., Sanchez-Vives, M-V., and Balaguer-Ballester, Emili
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ComputingMethodologies_GENERAL - Abstract
Poster
- Published
- 2017
19. Watch your step! Who can recover stair climbing independence after stroke?
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Morone, G, Matamala-Gomez, M, Sanchez-Vives, M, Paolucci, S, Iosa, M, Morone G., Matamala-Gomez Marta., Sanchez-Vives M. V., Paolucci S., Iosa M., Morone, G, Matamala-Gomez, M, Sanchez-Vives, M, Paolucci, S, Iosa, M, Morone G., Matamala-Gomez Marta., Sanchez-Vives M. V., Paolucci S., and Iosa M.
- Abstract
BACKGROUND: After discharge, most patients who have suffered a stroke remain with some limitations in their stair climbing ability. This is a critical factor in order to be independent in real-life mobility. Although there are several studies on prognostic factors for gait recovery, few of them have focused on the recovery of stair climbing. AIM: The aim of this study was to identify prognostic risk factors for the recovery of stair climbing ability in a large sample of subjects with subacute stroke. DESIGN: Observational study. SETTING: Neurorehabilitation Inpatient Unit. POPULATION: Subjects within the first month after stroke that had been admitted to an inpatient rehabilitation unit and discharged after an intensive inpatient rehabilitation. METHODS: Demographical and clinical data were collected. Barthel Index (BI), Trunk Control Test and Motricity Index (MI) scores were recorded at admission and at discharge. Patients received two daily 40-minute sessions of motor rehabilitation, six days per week, during approximately two months. Forward Binary Logistic regressions were used to identify the role of risk factors, using as dependent variables the recovery of stair climbing ability and walking ability at discharge. As independent variables we used age, gender, onset-to-admission interval, side of hemiparesis, trunk control, Motricity Index (MI), presence of obesity, presence of neglect, presence of depression, classification of cerebral infarction (total anterior circulation, partial anterior circulation, posterior circulation or lacunar infarcts), degree of independence in activities of daily living, and cognitive state, all assessed at admission. RESULTS: A total of 257 subjects were enrolled. BI-Score, MI-Score and presence of unilateral spatial neglect at admission were able to explain 83% of variance for the recovery of stair climbing ability. Subjects with a BI >40 at admission were about 17 times more likely to be able to climb stairs again than other
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- 2018
20. Offenders become the victim in virtual reality: impact of changing perspective in domestic violence
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Seinfeld, S., primary, Arroyo-Palacios, J., additional, Iruretagoyena, G., additional, Hortensius, R., additional, Zapata, L. E., additional, Borland, D., additional, de Gelder, B., additional, Slater, M., additional, and Sanchez-Vives, M. V., additional
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- 2018
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21. Seeing an Embodied Virtual Hand is Analgesic Contingent on Colocation
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Nierula, B, Martini, M, Matamala-Gomez, M, Slater, M, Sanchez-Vives, M, Nierula Birgit., Martini Matteo., Matamala-Gomez Marta., Slater M., Sanchez-Vives M. V., Nierula, B, Martini, M, Matamala-Gomez, M, Slater, M, Sanchez-Vives, M, Nierula Birgit., Martini Matteo., Matamala-Gomez Marta., Slater M., and Sanchez-Vives M. V.
- Abstract
Seeing one's own body has been reported to have analgesic properties. Analgesia has also been described when seeing an embodied virtual body colocated with the real one. However, there is controversy regarding whether this effect holds true when seeing an illusory-owned body part, such as during the rubber-hand illusion. A critical difference between these paradigms is the distance between the real and surrogate body part. Colocation of the real and surrogate arm is possible in an immersive virtual environment, but not during illusory ownership of a rubber arm. The present study aimed at testing whether the distance between a real and a virtual arm can explain such differences in terms of pain modulation. Using a paradigm of embodiment of a virtual body allowed us to evaluate heat pain thresholds at colocation and at a 30-cm distance between the real and the virtual arm. We observed a significantly higher heat pain threshold at colocation than at a 30-cm distance. The analgesic effects of seeing a virtual colocated arm were eliminated by increasing the distance between the real and the virtual arm, which explains why seeing an illusorily owned rubber arm does not consistently result in analgesia. These findings are relevant for the use of virtual reality in pain management. Perspective Looking at a virtual body has analgesic properties similar to looking at one's real body. We identify the importance of colocation between a real and a surrogate body for this to occur and thereby resolve a scientific controversy. This information is useful for exploiting immersive virtual reality in pain management.
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- 2017
22. Focus groups in the metaverse: shared virtual spaces for patients, clinicians, and researchers.
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Amestoy Alonso, Benat, Donegan, Tony, Calvis, Isaac, Swidrak, Justyna, Rodriguez, Edgar, Vargas-Reverón, Caribay L., Combalia, Andrés, Oliva Martinez, Ramon, and Sanchez-Vives, Maria V.
- Subjects
SHARED virtual environments ,FOCUS groups ,SIMULATED patients ,RESEARCH personnel ,CHRONIC pain - Abstract
Patient focus groups can be invaluable for facilitating user-centered design of medical devices and new technologies, effectively capturing the richness and depth of patient experiences to help thoroughly assess feasibility, tolerance, and usability. While the metaverse holds promise for healthcare applications, its use in patient focus groups remains unexplored. In this Perspective we discuss the potential of the metaverse for conducting focus groups with patients. The theme of the focus group was the design and development of a therapeutic virtual reality application for patients with chronic low back pain. We carried out a pilot study comparing a focus group in a shared virtual space versus a physical location. This experience was positively received by patients, researchers, and clinicians, suggesting the metaverse is a viable medium for conducting these meetings and has potential advantages for remotely located participants, opening the doors for future expansion beyond focus groups to encompass all kinds of patient support and information groups. This approach fosters patientcentered healthcare by helping to facilitate patient voices directly into the design process, which may help lead to improved healthcare delivery, patient satisfaction, and treatment outcomes. [ABSTRACT FROM AUTHOR]
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- 2024
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23. Influence of music on anxiety induced by fear of heights in virtual reality
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Seinfeld, S., Bergstrom, Illias, Pomes, A., Arroyo-Palacios, J., Vico, F., Slater, M., Sanchez-Vives, M. V., Seinfeld, S., Bergstrom, Illias, Pomes, A., Arroyo-Palacios, J., Vico, F., Slater, M., and Sanchez-Vives, M. V.
- Abstract
Music is a potent mood regulator that can induce relaxation and reduce anxiety in different situations. While several studies demonstrate that certain types of music have a subjective anxiolytic effect, the reported results from physiological responses are less conclusive. Virtual reality allows us to study diverse scenarios of real life under strict experimental control while preserving high ecological validity. We aimed to study the modulating effect of music on the anxiety responses triggered by an immersive virtual reality scenario designed to induce fear of heights. Subjects experienced a virtual scenario depicting an exterior elevator platform ascending and descending the total height of its 350 meters tall supporting structure. Participants were allocated to either a group that experienced the elevator ride with background music or without, in a between-groups design. Furthermore, each group included participants with different degrees of fear of heights, ranging from low to high fear. Recordings of heart rate, galvanic skin response, body balance, and head movements were obtained during the experiments. Subjective anxiety was measured by means of three questionnaires. The scenario produced significant changes in subjective and physiological measures, confirming its efficacy as a stressor. A significant increase in state anxiety was found between pre and post-assessment in the silence group, but not in the music group, indicating that post-stress recovery was faster in the musical group. Results suggest that music can ameliorate the subjective anxiety produced by fear of heights., QC 20160628
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- 2016
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24. From presence to consciousness through virtual reality
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Sanchez-Vives, M. V. and Slater, M.
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EXPOSURE THERAPY, SPIDER PHOBIA, VIETNAM VETERANS, ENVIRONMENTS, SENSE, EXPERIENCE, FEAR, QUESTIONNAIRES, PSYCHOPHYSICS, PERFORMANCE - Abstract
Immersive virtual environments can break the deep, everyday connection between where our senses tell us we are and where we are actually located and whom we are with. The concept of 'presence' refers to the phenomenon of behaving and feeling as if we are in the virtual world created by computer displays. In this article, we argue that presence is worthy of study by neuroscientists, and that it might aid the study of perception and consciousness.
- Published
- 2005
25. The temporal asymmetry of cortical dynamics as a signature of brain states.
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Camassa A, Torao-Angosto M, Manasanch A, Kringelbach ML, Deco G, and Sanchez-Vives MV
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- Animals, Rats, Male, Brain physiology, Sleep physiology, Cerebral Cortex physiology, Electroencephalography, Wakefulness physiology
- Abstract
The brain is a complex non-equilibrium system capable of expressing many different dynamics as well as the transitions between them. We hypothesized that the level of non-equilibrium can serve as a signature of a given brain state, which was quantified using the arrow of time (the level of irreversibility). Using this thermodynamic framework, the irreversibility of emergent cortical activity was quantified from local field potential recordings in male Lister-hooded rats at different anesthesia levels and during the sleep-wake cycle. This measure was carried out on five distinct brain states: slow-wave sleep, awake, deep anesthesia-slow waves, light anesthesia-slow waves, and microarousals. Low levels of irreversibility were associated with synchronous activity found both in deep anesthesia and slow-wave sleep states, suggesting that slow waves were the state closest to the thermodynamic equilibrium (maximum symmetry), thus requiring minimum energy. Higher levels of irreversibility were found when brain dynamics became more asynchronous, for example, in wakefulness. These changes were also reflected in the hierarchy of cortical dynamics across different cortical areas. The neural dynamics associated with different brain states were characterized by different degrees of irreversibility and hierarchy, also acting as markers of brain state transitions. This could open new routes to monitoring, controlling, and even changing brain states in health and disease., (© 2024. The Author(s).)
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- 2024
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26. Local wakefulness-like activity of layer 5 cortex under general anaesthesia.
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Pardo-Valencia J, Moreno-Gomez M, Mercado N, Pro B, Ammann C, Humanes-Valera D, and Foffani G
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- Animals, Mice, Male, Mice, Inbred C57BL, Isoflurane pharmacology, Sensorimotor Cortex physiology, Consciousness physiology, Wakefulness physiology, Anesthesia, General, Pyramidal Cells physiology, Pyramidal Cells drug effects
- Abstract
Consciousness, defined as being aware of and responsive to one's surroundings, is characteristic of normal waking life and typically is lost during sleep and general anaesthesia. The traditional view of consciousness as a global brain state has evolved toward a more sophisticated interplay between global and local states, with the presence of local sleep in the awake brain and local wakefulness in the sleeping brain. However, this interplay is not clear for general anaesthesia, where loss of consciousness was recently suggested to be associated with a global state of brain-wide synchrony that selectively involves layer 5 cortical pyramidal neurons across sensory, motor and associative areas. According to this global view, local wakefulness of layer 5 cortex should be incompatible with deep anaesthesia, a hypothesis that deserves to be scrutinised with causal manipulations. Here, we show that unilateral chemogenetic activation of layer 5 pyramidal neurons in the sensorimotor cortex of isoflurane-anaesthetised mice induces a local state transition from slow-wave activity to tonic firing in the transfected hemisphere. This wakefulness-like activity dramatically disrupts layer 5 interhemispheric synchrony with mirror-image locations in the contralateral hemisphere, but does not reduce the level of unconsciousness under deep anaesthesia, nor in the transitions to/from anaesthesia. Global layer 5 synchrony may thus be a sufficient condition for anaesthesia-induced unconsciousness, but is not a necessary one, at least under isoflurane anaesthesia. Local wakefulness-like activity of layer 5 cortex can be induced and maintained under deep anaesthesia, encouraging further investigation into the local vs. global aspects of anaesthesia-induced unconsciousness. KEY POINTS: The neural correlates of consciousness have evolved from global brain states to a nuanced interplay between global and local states, evident in terms of local sleep in awake brains and local wakefulness in sleeping brains. The concept of local wakefulness remains unclear for general anaesthesia, where the loss of consciousness has been recently suggested to involve brain-wide synchrony of layer 5 cortical neurons. We found that local wakefulness-like activity of layer 5 cortical can be chemogenetically induced in anaesthetised mice without affecting the depth of anaesthesia or the transitions to and from unconsciousness. Global layer 5 synchrony may thus be a sufficient but not necessary feature for the unconsciousness induced by general anaesthesia. Local wakefulness-like activity of layer 5 neurons is compatible with general anaesthesia, thus promoting further investigation into the local vs. global aspects of anaesthesia-induced unconsciousness., (© 2024 The Authors. The Journal of Physiology © 2024 The Physiological Society.)
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- 2024
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27. Social exclusion in a virtual Cyberball game reduces the virtual hand illusion.
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Sun Y, Zhu R, Hommel B, and Ma K
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- Humans, Male, Adult, Young Adult, Female, Hand physiology, Virtual Reality, Self Concept, Proprioception physiology, Social Isolation, Psychological Distance, Illusions physiology, Video Games
- Abstract
Sense of ownership and agency are two important aspects of the minimal self, but how self-perception is affected by social conditions remains unclear. Here, we studied how social inclusion or exclusion of participants in the course of a virtual Cyberball game would affect explicit judgments and implicit measures of ownership and agency (proprioceptive drift, skin conductance responses, and intentional binding, respectively) in a virtual hand illusion paradigm, in which a virtual hand moved in or out of sync with the participants' own hand. Results show that synchrony affected all four measures. More importantly, this effect interacted with social inclusion/exclusion in the Cyberball game for both ownership and agency measure, showing that social exclusion reduces perceived agency and ownership., (© 2024. The Psychonomic Society, Inc.)
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- 2024
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28. How pain and body representations transform each other: A narrative review.
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Beccherle M and Scandola M
- Abstract
Pain, as a multidimensional and subjective experience, intertwines with various aspects of body representation, involving sensory, affective and motivational components. This review explores the bidirectional relationship between pain and body representations, emphasizing the impact of the sense of ownership on pain perception, the transformative impact of pain on motor imagery, the effects associated with vicarious pain perception on body representations and the role of pain in the maintenance of body representations in specific clinical conditions. Literature indicates complex interactions between pain and body representations, with the sense of ownership inducing analgesic effects in some cases and hyperalgesia in others, contingent upon factors such as the appearance of the affected limb. Pain sensations inform the body on which actions might be executed without harm, and which are potentially dangerous. This information impacts on motor imagery too, showing reduced motor imagery and increased reaction times in tasks where motor imagery involves the painful body parts. Finally, contrary to the conventional view, according to which pain impairs body representation, evidence suggests that pain can serve as an informative somatosensory index, preserving or even enhancing the representation of the absent or affected body parts. This bidirectional relationship highlights the dynamic and multifaceted nature of the interplay between pain and body representations, offering insights into the adaptive nature of the central nervous system in response to perceived bodily states., (© 2024 The Author(s). Journal of Neuropsychology published by John Wiley & Sons Ltd on behalf of The British Psychological Society.)
- Published
- 2024
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29. What color is my arm? Changes in skin color of an embodied virtual arm modulates pain threshold.
- Author
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Martini, Matteo, Perez-Marcos, D., and Sanchez-Vives, M. V.
- Subjects
HUMAN skin color ,PAIN perception ,VIRTUAL reality ,ARM ,NEURAL stimulation - Abstract
It has been demonstrated that visual inputs can modulate pain. However, the influence of skin color on pain perception is unknown. Red skin is associated to inflamed, hot and more sensitive skin, while blue is associated to cyanotic, cold skin. We aimed to test whether the color of the skin would alter the heat pain threshold.To this end, we used an immersive virtual environment where we induced embodiment of a virtual arm that was co-located with the real one and seen from a first-person perspective. Virtual reality allowed us to dynamically modify the color of the skin of the virtual arm. In order to test pain threshold, increasing ramps of heat stimulation applied on the participants' arm were delivered concomitantly with the gradual intensification of different colors on the embodied avatar's arm. We found that a reddened arm significantly decreased the pain threshold compared with normal and bluish skin.This effectwas specific when redwas seen on the arm, while seeing red in a spot outside the arm did not decrease pain threshold. These results demonstrate an influence of skin color on pain perception. This top-down modulation of pain through visual input suggests a potential use of embodied virtual bodies for pain therapy. [ABSTRACT FROM AUTHOR]
- Published
- 2013
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30. Variability and information content in auditory cortex spike trains during an interval-discrimination task
- Author
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Abolafia, Juan M., primary, Martinez-Garcia, M., additional, Deco, G., additional, and Sanchez-Vives, M. V., additional
- Published
- 2013
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31. The relationship between virtual body ownership and temperature sensitivity
- Author
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Llobera, Joan, primary, Sanchez-Vives, M. V., additional, and Slater, Mel, additional
- Published
- 2013
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32. Application of Lempel–Ziv complexity to the analysis of neural discharges.
- Author
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Szczepański, J, Amigó, J M, Wajnryb, E, and Sanchez-Vives, M V
- Published
- 2003
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33. Cortical Auditory Adaptation in the Awake Rat and the Role of Potassium Currents
- Author
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Abolafia, Juan M., primary, Vergara, R., additional, Arnold, M. M., additional, Reig, R., additional, and Sanchez-Vives, M. V., additional
- Published
- 2010
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34. Temperature Modulation of Slow and Fast Cortical Rhythms
- Author
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Reig, R., primary, Mattia, M., additional, Compte, A., additional, Belmonte, C., additional, and Sanchez-Vives, M. V., additional
- Published
- 2010
- Full Text
- View/download PDF
35. Spontaneous High-Frequency (10-80 Hz) Oscillations during Up States in the Cerebral Cortex In Vitro
- Author
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Compte, A., primary, Reig, R., additional, Descalzo, V. F., additional, Harvey, M. A., additional, Puccini, G. D., additional, and Sanchez-Vives, M. V., additional
- Published
- 2008
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- View/download PDF
36. Slow Adaptation in Fast-Spiking Neurons of Visual Cortex
- Author
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Descalzo, V. F., primary, Nowak, L. G., additional, Brumberg, J. C., additional, McCormick, D. A., additional, and Sanchez-Vives, M. V., additional
- Published
- 2005
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37. The role of visuomotor synchrony on virtual full-body illusions in children and adults.
- Author
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Dewe H, Sill O, Thurlbeck S, Kentridge RW, and Cowie D
- Abstract
The present study explored the effects of visuomotor synchrony in virtual reality during the embodiment of a full human avatar in children (aged 5-6 years) and adults. Participants viewed their virtual bodies from a first-person perspective while they moved the body during self-generated and structured movement. Embodiment was measured via questions and psychophysiological responses (skin conductance) to a virtual body-threat and during both movement conditions. Both children and adults had increased feelings of ownership and agency over a virtual body during synchronous visuomotor feedback (compared to asynchronous visuomotor feedback). Children had greater ownership compared to adults during synchronous movement but did not differ from adults on agency. There were no differences in SCRs (frequency or magnitude) between children and adults, between conditions (i.e., baseline or movement conditions) or visuomotor feedback. Collectively, the study highlights the importance of visuomotor synchrony for children's ratings of embodiment for a virtual avatar from at least 5 years old, and suggests adults and children are comparable in terms of psychophysiological arousal when moving (or receiving a threat to) a virtual body. This has important implications for our understanding of the development of embodied cognition and highlights the considerable promise of exploring visuomotor VR experiences in children., (© 2024 The Authors. Journal of Neuropsychology published by John Wiley & Sons Ltd on behalf of The British Psychological Society.)
- Published
- 2024
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38. Laminar evoked responses in mouse somatosensory cortex suggest a special role for deep layers in cortical complexity.
- Author
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Hönigsperger C, Storm JF, and Arena A
- Subjects
- Humans, Animals, Mice, Sevoflurane, Consciousness, Brain, Somatosensory Cortex, Anesthesia
- Abstract
It has been suggested that consciousness is closely related to the complexity of the brain. The perturbational complexity index (PCI) has been used in humans and rodents to distinguish conscious from unconscious states based on the global cortical responses (recorded by electroencephalography, EEG) to local cortical stimulation (CS). However, it is unclear how different cortical layers respond to CS and contribute to the resulting intra- and inter-areal cortical connectivity and PCI. A detailed investigation of the local dynamics is needed to understand the basis for PCI. We hypothesized that the complexity level of global cortical responses (PCI) correlates with layer-specific activity and connectivity. We tested this idea by measuring global cortical dynamics and layer-specific activity in the somatosensory cortex (S1) of mice, combining cortical electrical stimulation in deep motor cortex, global electrocorticography (ECoG) and local laminar recordings from layers 1-6 in S1, during wakefulness and general anaesthesia (sevoflurane). We found that the transition from wake to sevoflurane anaesthesia correlated with a drop in both the global and local PCI (PCI
st ) values (complexity). This was accompanied by a local decrease in neural firing rate, spike-field coherence and long-range functional connectivity specific to deep layers (L5, L6). Our results suggest that deep cortical layers are mechanistically important for changes in PCI and thereby for changes in the state of consciousness., (© 2023 The Authors. European Journal of Neuroscience published by Federation of European Neuroscience Societies and John Wiley & Sons Ltd.)- Published
- 2024
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39. Dissociations between spontaneous electroencephalographic features and the perturbational complexity index in the minimally conscious state.
- Author
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Casarotto S, Hassan G, Rosanova M, Sarasso S, Derchi CC, Trimarchi PD, Viganò A, Russo S, Fecchio M, Devalle G, Navarro J, Massimini M, and Comanducci A
- Subjects
- Humans, Consciousness, Wakefulness physiology, Consciousness Disorders diagnosis, Persistent Vegetative State diagnosis, Electroencephalography methods
- Abstract
The analysis of spontaneous electroencephalogram (EEG) is a cornerstone in the assessment of patients with disorders of consciousness (DoC). Although preserved EEG patterns are highly suggestive of consciousness even in unresponsive patients, moderately or severely abnormal patterns are difficult to interpret. Indeed, growing evidence shows that consciousness can be present despite either large delta or reduced alpha activity in spontaneous EEG. Quantifying the complexity of EEG responses to direct cortical perturbations (perturbational complexity index [PCI]) may complement the observational approach and provide a reliable assessment of consciousness even when spontaneous EEG features are inconclusive. To seek empirical evidence of this hypothesis, we compared PCI with EEG spectral measures in the same population of minimally conscious state (MCS) patients (n = 40) hospitalized in rehabilitation facilities. We found a remarkable variability in spontaneous EEG features across MCS patients as compared with healthy controls: in particular, a pattern of predominant delta and highly reduced alpha power-more often observed in vegetative state/unresponsive wakefulness syndrome (VS/UWS) patients-was found in a non-negligible number of MCS patients. Conversely, PCI values invariably fell above an externally validated empirical cutoff for consciousness in all MCS patients, consistent with the presence of clearly discernible, albeit fleeting, behavioural signs of awareness. These results confirm that, in some MCS patients, spontaneous EEG rhythms may be inconclusive about the actual capacity for consciousness and suggest that a perturbational approach can effectively compensate for this pitfall with practical implications for the individual patient's stratification and tailored rehabilitation., (© 2024 The Authors. European Journal of Neuroscience published by Federation of European Neuroscience Societies and John Wiley & Sons Ltd.)
- Published
- 2024
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40. Perceived spatial presence and body orientation affect the recall of out-of-sight places in an immersive sketching experiment.
- Author
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Grochulla B and Mallot HA
- Subjects
- Humans, Orientation, Mental Recall
- Abstract
The orientation of sketch maps of remote but familiar city squares produced from memory has been shown to depend on the distance and airline direction from the production site to the remembered square (position-dependent recall, Röhrich et al. in PLoS One 9(11): e112793, 2014). Here, we present a virtual reality version of the original experiment and additionally study the role of body orientation. Three main points can be made: First, "immersive sketching" is a novel and useful paradigm in which subjects sketch maps live on paper while being immersed in virtual reality. Second, the original effect of position-dependent recall was confirmed, indicating that the sense of being present at a particular location, even if generated in a virtual environment, suffices to bias the imagery of distant places. Finally, the orientation of the produced sketch maps depended also on the body orientation of the subjects. At each production site, body orientation was controlled by varying the position of the live feed in the virtual environment, such that subjects had to turn towards the prescribed direction. Position-dependent recall is strongest if subjects are aligned with the airline direction to the target and virtually goes away if they turn in the opposite direction. We conclude that the representation of out-of-sight target places depends on both the current airline direction to the target and the body orientation., (© 2023. The Author(s).)
- Published
- 2024
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41. The neurosociological paradigm of the metaverse.
- Author
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Maslova, Olga, Shusharina, Natalia, and Pyatin, Vasiliy
- Subjects
SHARED virtual environments ,LARGE-scale brain networks ,SOCIAL networks ,VIRTUAL reality ,SOCIAL interaction ,NEUROETHICS - Abstract
Metaverse integrates people into the virtual world, and challenges depend on advances in human, technological, and procedural dimensions. Until now, solutions to these challenges have not involved extensive neurosociological research. The study explores the pioneering neurosociological paradigm in metaverse, emphasizing its potential to revolutionize our understanding of social interactions through advanced methodologies such as hyperscanning and interbrain synchrony. This convergence presents unprecedented opportunities for neurotypical and neurodivergent individuals due to technology personalization. Traditional face-to-face, interbrain coupling, and metaverse interactions are empirically substantiated. Biomarkers of social interaction as feedback between social brain networks and metaverse is presented. The innovative contribution of findings to the broader literature on metaverse and neurosociology is substantiated. This article also discusses the ethical aspects of integrating the neurosociological paradigm into the metaverse. [ABSTRACT FROM AUTHOR]
- Published
- 2025
- Full Text
- View/download PDF
42. Embodied time travel in VR: from witnessing climate change to action for prevention.
- Author
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Pi, Yuke, Pan, Xueni, Slater, Mel, and Świdrak, Justyna
- Subjects
CLIMATE change prevention ,GREEN behavior ,CONSCIOUSNESS raising ,CLIMATE change mitigation ,ATTITUDES toward the environment ,AVATARS (Virtual reality) - Abstract
This study explores the impact of embodied experiences in Virtual Reality (VR) on individuals' attitudes and behavior towards climate change. A total of 41 participants were divided into two groups: an embodied group that interacted with a virtual environment through full-body avatars, and a non-embodied group that observed the scenarios from an invisible observer's point of view. The VR experience simulated the progressive consequences of climate change across three generations within a family, aiming to make the abstract and relatively distant concept of climate change a tangible and personal issue. The final scene presented an optimistic scenario of a future where humans had successfully combated climate change through collective action. The evidence suggests that there is an effect of the scenario on the carbon footprint response, even 6 weeks after the VR exposure, irrespective of condition. Additionally, increases were found in participants' perceived influence on climate action and engagement in pro-environmental behaviors, with the embodied group showing a more pronounced response in the short term. These findings suggest that immersive VR experiences that incorporate virtual embodiment can be an effective tool in enhancing awareness and motivating pro-environmental behavior by providing a powerful and personal perspective on the impacts of climate change. [ABSTRACT FROM AUTHOR]
- Published
- 2025
- Full Text
- View/download PDF
43. Content and face validity in virtual reality with children: a validation in five steps+1 of a wheelchair basketball game.
- Author
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Ceberio, Imanol, Al-Rashaida, Mohammad, García, Maitane, Lopez Paz, Juan Francisco, Salgueiro, Monika, Passi, Nicole, Pavel, Humberto, and Amayra, Imanol
- Subjects
SIMULATOR sickness ,WHEELCHAIR basketball ,TEST validity ,VIRTUAL reality ,BASKETBALL games - Abstract
Objective: The present study is aimed to elaborate and determinate the content and face validity of a virtual reality program attending the perspective of children. This simulation is designed to promote empathy and understanding towards children with motor disabilities through adapted sport scenes. This study proposed a validation approach with six phases to assess technical and aesthetic aspects. Method: Sample: a) Content validity study, 20 children (11–18 years old) were recruited as lay and content experts, who assessed the properties of grade of realism and physical fidelity of wheelchair basketball scenarios. b) Face validity study, 395 children were recruited as lay experts and divided into two groups (7–9 years old and 10–12 years old), or into ten subgroups according to Age × Gender interaction. The face validity sample assessed the psychological fidelity and the presence of wheelchair basketball scenarios. Instruments: Virtual Reality Content Validity Questionnaire, GAMEX questionnaire and Simulator Sickness Questionnaire (SSQ). Results: The content validity study showed preference for technical aspects (music, colors and degree of realism). Therefore, modifications in the design were made. In the content validity study, the high agreement level was influenced by previous sport experiences. In the face validity study, the cognitive development of children determined the differences in agreement levels in some virtual properties (absorption and cybersickness). In this sixth step, the ages 7–8 years versus 10–11 years showed significant differences in validity. The study also criticized the face validity cut-offs often used in adult-focused research, emphasizing the need to adapt them for children´s developmental stages. Conclusion: This study proposes a sixth step not traditionally included in content and face validity processes, specially focusing on the child user. The suitability of content and scenes should follow the same principles of standardization as other methodologies, such as psychometric tests, considering age and gender. [ABSTRACT FROM AUTHOR]
- Published
- 2025
- Full Text
- View/download PDF
44. Virtually Connected: Do Shared Novel Activities in Virtual Reality Enhance Self-Expansion and Relationship Quality?
- Author
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Balzarini, Rhonda N., Sharma, Anya, and Muise, Amy
- Subjects
RELATIONSHIP quality ,SATISFACTION ,VIRTUAL reality ,BOREDOM ,INTIMACY (Psychology) - Abstract
According to self-expansion theory, sharing novel experiences with a romantic partner can help prevent boredom and maintain relationship quality. However, in today's globalized modern world, partners spend less time together and are more likely to live apart than in previous generations, limiting opportunities for shared novel experiences. In two in-lab experiments, we tested whether shared novel activities in virtual reality (VR) could facilitate self-expansion, reduce boredom, and enhance relationship quality. In Study 1, couples (N = 183) engaged in a shared novel and exciting activity in either VR or over video. Participants in the VR condition reported greater presence (i.e., felt like they were in the same space as their partner) and were less bored during the interaction compared to the video condition, though no main effects emerged for reports of self-expansion or relationship quality (relationship satisfaction and closeness). Consistent with predictions, people who reported more presence, in turn, reported greater self-expansion, less boredom, and greater relationship quality. In Study 2, couples (N = 141) engaged in a novel and exciting or a mundane experience in VR. Results were mixed such that participants in the novel VR condition reported less boredom and greater closeness post-interaction, though no effects emerged for self-expansion or relationship satisfaction. In exploratory analyses accounting for immersion, couples who engaged in the novel virtual experience reported more self-expansion, less boredom, and greater closeness. The findings suggest that virtual interactions may have less potential than in-person interaction to promote self-expansion but offer interesting future directions given VR's ability to enhance presence beyond video interactions. [ABSTRACT FROM AUTHOR]
- Published
- 2025
- Full Text
- View/download PDF
45. Virtual Reality Training to Reduce Workplace Violence in Healthcare.
- Author
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Clay, Casey J., Hochmuth, Jonathan M., and Wirth, Oliver
- Abstract
Violence against nurses and other healthcare workers is a significant and escalating concern, impeding the provision of safe and effective healthcare services. A majority of nurses experience some kind of violence, including physical and nonphysical assaults during their careers. The consequences of workplace violence extend beyond individual trauma, leading to increased burnout, turnover, and significant financial costs for healthcare systems. Training programs focused on workplace violence prevention (WVP) have become ubiquitous, with elements like situational threat assessment, de-escalation techniques, and physical skills. Studies show that experiential components, such as role play, enhance the effectiveness of these trainings. Virtual Reality (VR) offers a promising solution by providing immersive, interactive training environments that enhance decision-making, physical coordination, and team dynamics. In this article we discuss how VR simulations can replicate real-world settings, allowing healthcare workers to practice and master violence prevention and management skills in a controlled, safe environment. We also describe how VR is scalable and cost-effective, enabling widespread adoption within and across organizations with minimal logistical challenges. Integrating VR into WVP training programs could significantly improve training outcomes, reduce the need for physical and chemical restraints, and ultimately enhance the overall safety and quality of healthcare services [ABSTRACT FROM AUTHOR]
- Published
- 2025
- Full Text
- View/download PDF
46. Cardiorespiratory fitness, hippocampal subfield morphology, and episodic memory in older adults.
- Author
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Ripperger, Hayley S., Reed, Rebecca G., Kang, Chaeryon, Lesnovskaya, Alina, Aghjayan, Sarah L., Huang, Haiqing, Wan, Lu, Sutton, Bradley P., Oberlin, Lauren, Collins, Audrey M., Burns, Jeffrey M., Vidoni, Eric D., Kramer, Arthur F., McAuley, Edward, Hillman, Charles H., Grove, George A., Jakicic, John M., and Erickson, Kirk I.
- Subjects
CARDIOPULMONARY fitness ,COGNITIVE testing ,RESEARCH funding ,EPISODIC memory ,SEX distribution ,DESCRIPTIVE statistics ,MAGNETIC resonance imaging ,NEUROPSYCHOLOGICAL tests ,HIPPOCAMPUS (Brain) ,EXERCISE tests ,OXYGEN consumption ,REGRESSION analysis ,OLD age - Abstract
Objective: Age-related hippocampal atrophy is associated with memory loss in older adults, and certain hippocampal subfields are more vulnerable to age-related atrophy than others. Cardiorespiratory fitness (CRF) may be an important protective factor for preserving hippocampal volume, but little is known about how CRF relates to the volume of specific hippocampal subfields, and whether associations between CRF and hippocampal subfield volumes are related to episodic memory performance. To address these gaps, the current study evaluates the associations among baseline CRF, hippocampal subfield volumes, and episodic memory performance in cognitively unimpaired older adults from the Investigating Gains in Neurocognition Trial of Exercise (IGNITE) (NCT02875301). Methods: Participants (N = 601, ages 65–80, 72% female) completed assessments including a graded exercise test measuring peak oxygen comsumption (VO
2peak ) to assess CRF, cognitive testing, and high-resolution magnetic resonance imaging of the hippocampus processed with Automated Segmentation of Hippocampal Subfields (ASHS). Separate linear regression models examined whether CRF was associated with hippocampal subfield volumes and whether those assocations were moderated by age or sex. Mediation models examined whether hippocampal volumes statistically mediated the relationship between CRF and episodic memory performance. Covariates included age, sex, years of education, body mass index, estimated intracranial volume, and study site. Results: Higher CRF was significantly associated with greater total left (B = 5.82, p = 0.039) and total right (B = 7.64, p = 0.006) hippocampal volume, as well as greater left CA2 (B = 0.14, p = 0.022) and dentate gyrus (DG; B = 2.34, p = 0.031) volume, and greater right CA1 (B = 3.99, p = 0.011), CA2 (B = 0.15, p = 0.002), and subiculum (B = 1.56, p = 0.004) volume. Sex significantly moderated left DG volume (B = −4.26, p = 0.017), such that the association was positive and significant only for males. Total left hippocampal volume [indirect effect = 0.002, 95% CI (0.0002, 0.00), p = 0.027] and right subiculum volume [indirect effect = 0.002, 95% CI (0.0007, 0.01), p = 0.006] statistically mediated the relationship between CRF and episodic memory performance. Discussion: While higher CRF was significantly associated with greater total hippocampal volume, CRF was not associated with all underlying subfield volumes. Our results further demonstrate the relevance of the associations between CRF and hippocampal volume for episodic memory performance. Finally, our results suggest that the regionally-specific effects of aging and Alzheimer's disease on hippocampal subfields could be mitigated by maintaining higher CRF in older adulthood. [ABSTRACT FROM AUTHOR]- Published
- 2025
- Full Text
- View/download PDF
47. Does self-paced learning in mobile flood protection unit construction in virtual reality have advantages over traditional measures?
- Author
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Querl, Patrick, Chandra, Raymond Leonardo, Berkaoui, Djamel, Castermans, Koen, and Nacken, Heribert
- Subjects
FLOOD control ,VIRTUAL reality ,INSTRUCTIONAL films ,MOBILE learning ,ALTERNATIVE education ,KNOWLEDGE acquisition (Expert systems) - Abstract
Introduction: The study explores the application of virtual reality (VR) in university education, specifically within the context of civil engineering. It aims to investigate the potential of an immersive virtual lab employing self-paced learning for teaching complex tasks. The focus is on the construction of a Mobile Flood Protection Unit (MFPU), traditionally taught through written instructions or video tutorials. Methods: An experiment was conducted involving 48 students who were divided into two groups. One group learned to build an MFPU using a VR tutorial, while the other group used a traditional instructional video. The effectiveness of these teaching tools was assessed based on factual and procedural knowledge transfer. Additionally, students' personal perceptions regarding the use of VR software were evaluated. Results: The findings indicated a positive effect on factual knowledge transfer when using VR. Moreover, students expressed favorable perceptions towards utilizing VR as a learning tool. Discussion: The study suggests that VR can enhance factual knowledge acquisition and is well-received by students in educational settings. However, it also highlights the need for further research to better understand its impact on procedural knowledge gain. Future studies could explore long-term effects and different applications within various fields of education. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
48. The influence of perspective on VR job interview training.
- Author
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Ueda, Fumitaka, Fujimoto, Yuichiro, Sawabe, Taishi, Kanbara, Masayuki, and Kato, Hirokazu
- Subjects
PUBLIC speaking ,EMPLOYMENT interviewing ,ORAL communication ,VIRTUAL reality ,COMMUNICATIVE competence ,AVATARS (Virtual reality) - Abstract
Third-person perspectives in virtual reality (VR) based public speaking training enable trainees to objectively observe themselves through self-avatars, potentially enhancing their public speaking skills. Taking a job interview as a case study, this study investigates the influence of perspective on the training effects in VR public speaking training and explores the relationship between training effects and the sense of embodiment (SoE) and presence, as these concepts are central to virtual experiences. In the experiment, VR job interview training was conducted under three conditions: a first-person perspective (1PP), a typical third-person perspective from behind the avatar (Back), and a third-person perspective from the front of the avatar (Front). The results indicate that participants trained in the Front condition received higher evaluations from others in terms of verbal communication skills and the overall impression of the interview compared to those trained in the other conditions, highlighting the advantages of training while observing a self-avatar. Furthermore, it was confirmed that training effects correlated with the subcomponents of SoE and presence, suggesting that these trends may vary depending on perspective. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
49. Acquisition of musical skills and abilities in older adults—results of 12 months of music training.
- Author
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Losch, Hannah, Altenmüller, Eckart, Marie, Damien, Passarotto, Edoardo, Kretschmer, Clara R., Scholz, Daniel S., Kliegel, Matthias, Krüger, Tillmann H. C., Sinke, Christopher, Jünemann, Kristin, James, Clara E., and Worschech, Florian
- Subjects
COGNITIVE psychology ,MUSICAL ability ,ABILITY testing ,OLDER people ,MUSIC scores - Abstract
Background: Older adults can acquire new skills across different domains. Practicing a musical instrument has been identified as a promising activity for improving cognition, promoting well-being, and inducing brain plasticity in older individuals. However, the mechanisms of these changes are still poorly understood. This study aims to assess musical skill acquisition in musically naïve older adults over one year of practice, focusing on individual factors influencing this process and the relations between musical skills. Methods: One hundred fifty-six healthy older adults (age = 69.5 years ± 3.2) from Hannover and Geneva with no prior musical training participated in weekly piano practice (PP) or 'music culture' (MC) sessions over a one-year period. Baseline assessments included the Cognitive Reserve Index questionnaire (CRIq) and Cognitive Telephone Screening Instrument (CogTel). Musical abilities were measured using piano performance ratings (PP group), music quizzes (MC group), and aptitude tests such as the Beat Alignment Test (BAT), Melodic Discrimination Test (MDT) and Midi Scale Analysis (MSA) at baseline and six-, twelve and 18-month timepoints. The interrelationship between musical abilities was investigated through correlational analyses, and changes impacted through individual characteristics were modeled using Bayesian statistics. Results: The PP group demonstrated moderate improvements in piano articulation and dynamics, while the MC group achieved higher scores in the music quiz. Modest improvements in MDT and MSA were observed in both groups, with the PP group showing greater progress is MSA. Higher global cognitive functioning and musical sophistication was associated with greater performance in MDT for both groups. We did not identify any links between individual characteristics, like age, CogTel, CRIq, and musical sophistication, and improvement in musical aptitude tests. Changes in different musical aptitude test scores were not correlated, and neither the development of piano skills nor the music quiz correlated with initial performances on the musical aptitude tests. Conclusion: Musically naïve older adults can acquire diverse musical abilities, which progress independently, suggesting a broad spectrum of musical abilities rather than a single general musical aptitude. Future research should also explore genetic and psychosocial factors influencing musical development. Trial Registration: The Ethikkomission of the Leibniz Universität Hannover approved the protocol on 14.08.17 (no. 3604–2017), the neuroimaging part and blood sampling was approved by the Hannover Medical School on 07.03.18. The full protocol was approved by the Commission cantonale d'éthique de la recherche de Genève (no. 2016–02224) on 27.02.18 and registered at clinicaltrials.gov on 17.09.18 (NCT03674931, no. 81185). [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
50. Immersive documentary journalism: exploring the impact of 360° virtual reality compared with a 2D screen display on the responses of people toward undocumented young migrants to Spain.
- Author
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Gallego Abellán, Raúl, Teruel Piñol, Carla Teruel, and Slater, Mel
- Subjects
IMMIGRANT children ,CHILDREN of immigrants ,HEAD-mounted displays ,YOUNG adults ,OBJECTIVITY in journalism ,EMPATHY - Abstract
The term 'MENA' refers to 'Menores Extranjeros No Acompañados' ('unaccompanied foreign minors') who are child immigrants to Spain who entered alone without legal documentation. Over the years, 'mena' has become a pejorative term associated with criminality, a view especially promoted by some on the political far right. In this article, we describe an experiment where virtual reality (VR) was used to place people among a group of young adults with a 'MENA' background ('ex-mena') to explore how their experience might alter their attitudes about the plight of the MENA. In particular, we were interested in the different influence of a 360 3D video or the same video on a 2D large screen, both experienced through the same VR head-mounted display. There were 51 people recruited for the experimental study, 28 of whom experienced the video in the screen condition and 23 in the 360 video condition. In addition to questionnaires, a sentiment analysis was carried out on short essays that participants wrote after their experience. The results show that sentiment was greater for the 360 video condition than the screen. Lower sentiment scores are associated with sadness, media bias, feeling bad about the conditions of the MENA, the difficulty of integration, and the utility of understanding and empathy. Higher sentiment scores are associated with empathy due to being closer to the situation, knowing the story of the migrants better, politicization, prejudging, feeling sorry for the manipulation of the migrants, and failure of action by the authorities. The 360 video approach used could be an important tool for documentary journalism. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
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