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5. Chronic full-band recordings with graphene microtransistors as neural interfaces for discrimination of brain statesElectronic supplementary information (ESI) available. See DOI: https://doi.org/10.1039/d3nh00440f

9. Cobrawap: a modular cortical wave analysis pipeline for heterogeneous data

15. Neural interfaces based on flexible graphene transistors: A new tool for electrophysiology

16. Immersive Virtual Reality and Virtual Embodiment for Pain Relief

17. Decreasing Pain Ratings in Chronic Arm Pain Through Changing a Virtual Body: Different Strategies for Different Pain Types

19. Watch your step! Who can recover stair climbing independence after stroke?

21. Seeing an Embodied Virtual Hand is Analgesic Contingent on Colocation

22. Focus groups in the metaverse: shared virtual spaces for patients, clinicians, and researchers.

23. Influence of music on anxiety induced by fear of heights in virtual reality

24. From presence to consciousness through virtual reality

25. The temporal asymmetry of cortical dynamics as a signature of brain states.

26. Local wakefulness-like activity of layer 5 cortex under general anaesthesia.

27. Social exclusion in a virtual Cyberball game reduces the virtual hand illusion.

28. How pain and body representations transform each other: A narrative review.

29. What color is my arm? Changes in skin color of an embodied virtual arm modulates pain threshold.

37. The role of visuomotor synchrony on virtual full-body illusions in children and adults.

38. Laminar evoked responses in mouse somatosensory cortex suggest a special role for deep layers in cortical complexity.

39. Dissociations between spontaneous electroencephalographic features and the perturbational complexity index in the minimally conscious state.

40. Perceived spatial presence and body orientation affect the recall of out-of-sight places in an immersive sketching experiment.

41. The neurosociological paradigm of the metaverse.

42. Embodied time travel in VR: from witnessing climate change to action for prevention.

43. Content and face validity in virtual reality with children: a validation in five steps+1 of a wheelchair basketball game.

44. Virtually Connected: Do Shared Novel Activities in Virtual Reality Enhance Self-Expansion and Relationship Quality?

45. Virtual Reality Training to Reduce Workplace Violence in Healthcare.

46. Cardiorespiratory fitness, hippocampal subfield morphology, and episodic memory in older adults.

47. Does self-paced learning in mobile flood protection unit construction in virtual reality have advantages over traditional measures?

48. The influence of perspective on VR job interview training.

49. Acquisition of musical skills and abilities in older adults—results of 12 months of music training.

50. Immersive documentary journalism: exploring the impact of 360° virtual reality compared with a 2D screen display on the responses of people toward undocumented young migrants to Spain.

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