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2. Comparing Advanced with Basic Telerehabilitation Technologies for Patients with Rett Syndrome. A Pilot Study on Behavioral Parameters

3. School’s Out: Interactive Tele-Education for Rett Patients at the Time of COVID

4. Social and Cognitive Interactions Through an Interactive School Service for RTT Patients at the COVID-19 Time

5. Improving BLE-Based Passive Human Sensing with Deep Learning.

6. An open and portable software development kit for handheld devices with proprietary operating systems

7. Telerehabilitation for Improving Adaptive Skills of Children and Young Adults with Multiple Disabilities: a Systematic Review

8. A Perspective on Passive Human Sensing with Bluetooth.

9. Comparing Advanced with Basic Telerehabilitation Technologies for Patients with Rett Syndrome-A Pilot Study on Behavioral Parameters.

10. Social and Cognitive Interactions Through an Interactive School Service for RTT Patients at the COVID-19 Time.

11. The role of a virtual avatar in attention and memory tasks in Rett syndrome.

12. Atypical Visual Scan Path Affects Remembering in ADHD.

16. Interactive Avatar Boosts the Performances of Children with Attention Deficit Hyperactivity Disorder in Dynamic Measures of Intelligence.

18. Eye-tracking training improves visuospatial working memory of children with attention-deficit/hyperactivity disorder and autism spectrum disorder.

28. Sensory Diet Program Through In-Person and Tele-Occupationa Therapy in Children with Autism Spectrum Disorder: A Single-Blind Randomized Controlled Trial.

29. Deep Learning-Empowered RF Sensing in Outdoor Environments: Recent Advances, Challenges, and Future Directions.

30. Exploring the role of smartphone use and demographic factors in predicting nomophobia among university students in Jordan.

31. IMPACT OF SOCIAL NETWORKS AND INFLUENCERS ON FAMILY FUNCTIONS: AN EXPLORATORY STUDY USING SELF-REPORTED QUESTIONNAIRE.

34. Real-Time Detection of Personal Protective Equipment Violations for Construction Workers Using Semisupervised Learning and Video Clips.

35. Quantitative analysis of pursuit ocular movements in Parkinson's disease by using a video-based eye tracking system.

36. Deep-Learning-Based Automated Building Construction Progress Monitoring for Prefabricated Prefinished Volumetric Construction.

38. Domestication of Information and Communication Technologies into Family Systems: A Conceptual Framework Evaluating Family Health.

39. The Application of Tsallis Entropy Based Self-Adaptive Algorithm for Multi-Threshold Image Segmentation.

40. Effects of Immersive Virtual Reality with Treadmill in Subjects with Rett Syndrome: A Pilot Study.

42. A Multilayer Architecture towards the Development and Distribution of Multimodal Interface Applications on the Edge.

43. Hybrid approaches to allied health services for children and young people: a scoping review.

44. Evolution and Future of Serious Game Technology for Older Adults.

45. SELF-REPORTED ZOOM EXHAUSTION AND FATIGUE LEVELS AMONG PHYSICAL EDUCATION TEACHER EDUCATION STUDENTS IN A STATE UNIVERSITY IN THE PHILIPPINES.

46. Mental Health of Hong Kong University Students Under COVID-19: Protective Ecological Factors and Underlying Mechanism.

47. Does Transcranial Direct Current Stimulation Affect Potential P300-Related Events in Vascular Dementia? Considerations from a Pilot Study.

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