492 results on '"Gerrit C. Van Der Veer"'
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2. Adult Students Become Professionals Teaching or Learning - What's in a Name?
3. HCI-E2: HCI Engineering Education - For Developers, Designers and More.
4. Ears on My Back - Experiencing the Soundscape Without Hearing.
5. Cognitive ergonomics: a European take on HCI.
6. Visualizing Information Retrieved from (Large) WHAT Networks.
7. Supporting the Experience of Stakeholders of Multimedia Art - Towards an Ontology.
8. Cognitive Ergonomics on the Move: Art Ecosystems are a New Application Domain.
9. Toward the visual understanding of computing curricula.
10. Understanding Computing in a Hybrid World: On the Undergraduate Curriculum Front-End Development.
11. Computational Techniques Enabling the Perception of Virtual Images Exclusive to the Retinal Afterimage.
12. An approach for evaluating collaborative software environments based on integration of house of quality with multi-attribute utility theory.
13. WHERE - Physical Entries to the Internet.
14. The Evolution of Visual Art: From Painting to Interaction Design.
15. Design for Cultural Heritage - Developing Understanding in Teaching and Practice.
16. BREF: BRowser-based Evaluation Framework.
17. Teaching HCI: A Living Curriculum?
18. Science and Service, Innovation and Inspiration: Celebrating the Life of John Karat.
19. Making the field of computing more inclusive.
20. Representation of abstract concepts: Differences across computing disciplines.
21. Rethinking Cognitive Ergonomics.
22. Human-Computer Interaction and International Public Policymaking: A Framework for Understanding and Taking Future Actions.
23. Criteria Catalogue for Collaborative Environments.
24. Practices Surrounding Event Photos.
25. Electronic learning environments: worlds behind screens.
26. What learners teach us: e-learning patterns for adult ICT education.
27. Geo-locked photo sharing on mobile devices.
28. Adult CS Learning: Flexible learning from each other.
29. e-learning in a distance learning curriculum: a workplace approach.
30. Practices surrounding children's photos in homes.
31. A Documentation-Centred Approach to Software Design, Development and Deployment.
32. Non-formal Techniques for Early Assessment of Design Ideas for Services.
33. Perception or Pixels - Designing a Visual World from the User's Point of View.
34. Designing education for people's understanding and experience.
35. Design pattern based decision support.
36. Designing an interactive learning environment for a worldwide distance adult learning community.
37. Task modeling for collaborative authoring.
38. Sciences, computing, informatics: who is the keeper of the real faith?
39. Remarkable objects: supporting collaboration in a creative environment.
40. e-BioFlow: Improving Practical Use of Workflow Systems in Bioinformatics.
41. Supporting cooperative design through 'living' artefacts.
42. Reflections and Encounters: Exploring Awareness in an Academic Environment.
43. Gestures for Large Display Control.
44. Space as a Resource in Creative Design Practices.
45. Staying Focused: Highlighting-on-Demand as Situational Awareness Support for Groups in Multidisplay Environments.
46. Teaching Visual Design as a Holistic Enterprise.
47. Experiential role of artefacts in cooperative design.
48. User Centered Design Patterns for Visualization.
49. Protocol Models of Human-Computer Interaction.
50. Pattern Languages as Tool for Discount Usability Engineering.
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