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2. Identifying adolescents' gaming preferences for a tobacco prevention social game: A qualitative study.

3. Mobile Text Messaging for Tobacco Risk Communication Among Young Adult Community College Students: Randomized Trial of Project Debunk

4. Revealing users' experience and social interaction outcomes following a web-based smoking prevention intervention for adolescents: A qualitative study.

5. Unusually High Prevalence of Cosecretion of Ambler Class A and B Carbapenemases and Nonenzymatic Mechanisms in Multidrug-Resistant Clinical Isolates of Pseudomonas aeruginosa in Lebanon

6. Mobile Text Messaging for Tobacco Risk Communication Among Young Adult Community College Students: Randomized Trial of Project Debunk

7. Friendship influence moderating the effect of a web-based smoking prevention program on intention to smoke and knowledge among adolescents

8. Microencapsulation of a Staphylococcus phage for concentration and long-term storage

9. Mobile Text Messaging for Tobacco Risk Communication Among Young Adult Community College Students: Randomized Trial of Project Debunk (Preprint)

10. Development and initial testing of the brief adolescent smoking curiosity scale (ASCOS)

11. Examining proximity exposure in a social network as a mechanism driving peer influence of adolescent smoking

12. Testing the nicotine dependence measure mFTQ for adolescent smokers: A multinational investigation

15. The presence and stability of nicotine dependence symptoms among adolescents after the implementation of a smoking prevention program

16. Efficacy of two Staphylococcus aureus phage cocktails in cheese production

18. Pilot study to inform young adults about the risks of electronic cigarettes through text messaging

19. Mobile Phone Text Messaging for Tobacco Risk Communication Among Young Adult Community College Students: Protocol and Baseline Overview for a Randomized Controlled Trial

20. Validation of mobile phone text messages for nicotine and tobacco risk communication among college students: A content analysis

21. Developing mobile phone text messages for tobacco risk communication among college students: a mixed methods study

22. A televised entertainment-education drama to promote positive discussion about organ donation

23. Change through Experience

24. When Losing Means Winning: The Impact of Conflict in a Digital Game on Young Adults' Intentions to Get Protected from Cancer

25. Effects of Readiness to Change, Quit History, and Health Perceptions on Depressive Symptoms among Young Adult Smokers

27. From the Experience of Interactivity and Entertainment to Lower Intention to Smoke: A Randomized Controlled Trial and Path Analysis of a Web-Based Smoking Prevention Program for Adolescents

28. A Pilot Study for Linking Adolescent Patients to an Interactive Tobacco Prevention Program

29. End-stage Renal Disease Due to Membranous Lupus Nephritis: Is Antiphospholipid Syndrome Misdiagnosed or Underestimated?

30. Role of JAK3 in CD40-Mediated Signaling

31. Fear and Happiness in 'Re-Mission': Teasing Out Emotional Gaming Events Responsible for Cancer Risk Perception

32. A Video Game Promoting Cancer Risk Perception and Information Seeking Behavior Among Young-Adult College Students: A Randomized Controlled Trial

33. Two sibs with myoclonic epilepsy, congenital deafness, macular dystrophy, and psychiatric disorders

34. Developing a text-message library for tobacco prevention among adolescents: A qualitative study.

35. Identifying adolescents' gaming preferences for a tobacco prevention social game: A qualitative study.

37. Revealing users' experience and social interaction outcomes following a web-based smoking prevention intervention for adolescents: A qualitative study.

38. Public Health and Welfare : Concepts, Methodologies, Tools, and Applications

39. Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice

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