115 results on '"Amy Banic"'
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2. DualStream: Spatially Sharing Selves and Surroundings using Mobile Devices and Augmented Reality.
3. Networking AI-Driven Virtual Musicians in Extended Reality.
4. Investigating the Effects of Limited Field of View on Jamming Experience in Extended Reality.
5. Build Your Own Arcade Machine with Tinycade.
6. Studying the Effects of Network Latency on Audio-Visual Perception During an AR Musical Task.
7. Effects of Experiential Priming in Virtual Reality on Flavor Profiles of Real-World Beverages.
8. How Field of View Affects Awareness of an Avatar During a Musical Task in Augmented Reality.
9. Temporal Availability of Ebbinghaus Illusions on Perceiving and Interacting with 3D Objects in a Contextual Virtual Environment.
10. Kinetic Skin: Feasibility and Implementation of Bare Skin Tracking of Hand and Body Joints for 3D User Interfaces.
11. Effects of Egocentric Versus Exocentric Virtual Object Storage Technique on Cognition in Virtual Environments.
12. Squishy Volumes: Evaluation of Silicone as Camera-less Pressure-Based Input for 3-Dimensional Interaction.
13. AR Drum Circle: Real-Time Collaborative Drumming in AR
14. How Late is Too Late? Effects of Network Latency on Audio-Visual Perception During AR Remote Musical Collaboration.
15. Physically-Based Bimanual Volumetric Selection for Immersive Visualizations.
16. To Speak or to Text: Effects of Display Type and I/O Style on Mobile Virtual Humans Nurse Training.
17. KnobCollector: Custom Device Controller for Dynamic Real-Time Subjective Data Collection in Virtual Reality.
18. Evaluation of Visual Perception Manipulation in Virtual Reality Training Environments to Improve Golf Performance.
19. Visual Design Problem-based Learning in a Virtual Environment Improves Computational Thinking and Programming Knowledge.
20. Position Paper: Factors of Perceived Tactile Cue Dominance when Interacting with Moving Virtual Objects.
21. Body-Prop Interaction: Evaluation of Augmented Open Discs and Egocentric Body-Based Interaction.
22. Body-Prop Interaction: Augmented Open Discs and Egocentric Body-Based Interaction for Exploring Immersive Visualizations.
23. Evaluation of Scientific Workflow Effectiveness for a Distributed Multi-User Multi-Platform Support System for Collaborative Visualization.
24. Support Collaboration Across Geographically Distributed Users Using Heterogeneous Virtual Reality Systems.
25. Prop-Based Egocentric and Exocentric Virtual Object Storage Techniques.
26. Effects of Physical Prop Shape on Virtual Stairs Travel Techniques.
27. Evaluation of Collaborative Actions to Inform Design of a Remote Interactive Collaboration Framework for Immersive Data Visualizations.
28. Region Growing Selection Technique for Dense Volume Visualization.
29. 3DTouch: A wearable 3D input device for 3D applications.
30. An Exploration of Altered Muscle Mappings of Arm to Finger Control for 3D Selection.
31. Towards Cross-Surface Immersion Using Low Cost Multi-Sensory Output Cues to Support Proxemics and Kinesics Across Heterogeneous Systems.
32. VolSelectAware: Visual-Cognition Coupled Non-Visual Data-Driven Volume Selection for Immersive Scientific Visualizations.
33. 3DTouch: A wearable 3D input device with an optical sensor and a 9-DOF inertial measurement unit.
34. Low-cost Augmented Reality prototype for controlling network devices.
35. Temporal Availability of Ebbinghaus Illusions on Perceiving and Interacting with 3D Objects in a Contextual Virtual Environment
36. User Interfaces in Smart Cities
37. Squishy Volumes: Evaluation of Silicone as Camera-less Pressure-Based Input for 3-Dimensional Interaction
38. Bi-Manual Interaction for Manipulation, Volume Selection, and Travel
39. Body-Prop Interaction: Evaluation of Augmented Open Discs and Egocentric Body-Based Interaction
40. Position Paper: Factors of Perceived Tactile Cue Dominance when Interacting with Moving Virtual Objects
41. Evaluation of Visual Perception Manipulation in Virtual Reality Training Environments to Improve Golf Performance
42. KnobCollector: Custom Device Controller for Dynamic Real-Time Subjective Data Collection in Virtual Reality
43. Physically-Based Bimanual Volumetric Selection for Immersive Visualizations
44. Evaluation of Scientific Workflow Effectiveness for a Distributed Multi-User Multi-Platform Support System for Collaborative Visualization
45. Support Collaboration Across Geographically Distributed Users Using Heterogeneous Virtual Reality Systems
46. Evaluation of Collaborative Actions to Inform Design of a Remote Interactive Collaboration Framework for Immersive Data Visualizations
47. 3DTouch: A wearable 3D input device for 3D applications
48. Evaluation of Fatigue Measurement Using Human Motor Coordination for Gesture-Based Interaction in 3D Environments
49. Region Growing Selection Technique for Dense Volume Visualization
50. Effects on Performance of Analytical Tools for Visually Demanding Tasks through Direct and Indirect Touch Interaction in an Immersive Visualization
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