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1. Using a MOOC to Train Teachers to Design and Deliver MOOCs

4. Changemakers as Digital Makers: Connecting and Co-Creating

5. Using a MOOC to Train Teachers to Design and Deliver MOOCs

8. The Ways of Recognition of Open Online Courses

9. Creating Micro-Videos to Demonstrate Technology Learning

10. MOOCs for Innovative Entrepreneurship in Smart Cities

11. Initial Usability Evaluation of the DigiCulture Courses on UniCampus

12. Self-assessing Teachers’ Competences for Curricula Modernization Through MOOCs

13. Standardised Questionnaires in Usability Evaluation. Applying Standardised Usability Questionnaires in Digital Products Evaluation

14. Report on ICT in Education in Romania

15. Open Educational Resources in Romania

16. Evaluation of the Virtual Mobility Learning Hub

18. Developing the Open Virtual Mobility Learning Hub

20. Two Screens and an Ocean: Collaborating across Continents and Cultures with Web-Based Tools

21. New Learning and New Teaching in Higher Education. Formal vs. Informal Learning

22. Integrating E-learning Platforms in Teaching/Learning. A Critical Review Upon the Virtual Campus Usage in UPT

23. Designing a Collaborative Learning Hub for Virtual Mobility Skills - Insights from the European Project Open Virtual Mobility

24. Enhancing and Transforming Global Learning Communities with Augmented Reality

30. Designing elearning spaces for higher education students of the digital generation

34. Creating Micro-Videos to Demonstrate Technology Learning and Digital Literacy

35. EUROPEAN ENERGY MARKET DEVELOPMENTS. OMV AUSTRIA CASE

36. FINANCIAL EQUILIBRIUM IN THE ENERGY INDUSTRY

39. THE CASH CONVERSION CYCLE IN ROMANIAN COMPANIES

41. USING RATIO METHOD IN THE TOURISM INDUSTRY PERFORMANCE ANALYSIS

44. MODALITIES OF FINANCIAL STRUCTURE ANALYSIS IN ROMANIAN ENTITIES IN THE POST CRISIS ERA

45. AGGREGATE RATING MODEL IN THE TOURISM INDUSTRY

46. Augmented and Virtual Reality for Public Space Art

47. Virtual Reality Authoring Tools for Educators

50. Developing a Desirable Learning Environment for Digital Students

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