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Spotlighting Spectatorship: Elevating Observation-Based Learning in the Design and Evaluation of Body-Scale Learning Environments

Authors :
Leah F. Rosenbaum
Source :
Educational Technology Research and Development. 2024 72(4):2133-2157.
Publication Year :
2024

Abstract

Research on the educational value of play tends to focus on active players, especially when evaluating novel interaction technologies. However, a long history of scholarship underscores observing communal practice as a primary means of enculturation and learning. This paper demonstrates learning opportunities available within a range of participation forms--from spectator to player and some in between--that emerge around "Geometris," a collaborative, body-scale geometry game, as installed in a children's science museum. Considering learning as participation in communal practice, I present frequency analysis of roughly 350 participants followed by thick narrative descriptions of 3 focal groups to characterize the learning opportunities available within diverse forms of participation in this technologically enabled gameplay. I also identify particular design elements--namely the user-agnostic input mechanism and certain crowd control measures--that inadvertently enabled these participation forms. Theoretical implications include the pedagogically relevant range of action-perception possibilities available across participation forms. Additionally, proposed design heuristics could facilitate these diverse forms of participation in other educational designs.

Details

Language :
English
ISSN :
1042-1629 and 1556-6501
Volume :
72
Issue :
4
Database :
ERIC
Journal :
Educational Technology Research and Development
Publication Type :
Academic Journal
Accession number :
EJ1439625
Document Type :
Journal Articles<br />Reports - Research
Full Text :
https://doi.org/10.1007/s11423-024-10373-x