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Making Physical Activity Fun and Accessible to Adults with Intellectual Disabilities: A Pilot Study of a Gamification Intervention

Authors :
Stéphanie Turgeon
Alexandra MacKenzie
Charles Sebiyo Batcho
Jason D'Amour
Source :
Journal of Applied Research in Intellectual Disabilities. 2024 37(3).
Publication Year :
2024

Abstract

Background: Only about 9% of individuals with intellectual disabilities reach the government's physical activity (PA) recommendations. Combining gamification and technology seems particularly promising in overcoming personal and environmental barriers to PA participation. Method: Eighteen adults with varying levels of intellectual disabilities completed a pilot study to assess the initial effects of a cycling gamification intervention on levels of PA, fitness, psychosocial outcomes, and challenging behaviours. The study comprised three designs: pre-post single group, AB single-case, and qualitative. Social validity, implementation barriers and facilitators were also explored. Results: Nearly all 18 participants cycled daily. Time and distance cycled daily increase during the intervention while a decrease in stereotyped behaviours was observed. Participants and staff found the intervention enjoyable and socially valid. Conclusions: Results of the multiple-design study suggest that gamification interventions may be a suitable, enjoyable, and promising way to contribute to PA participation of adults with intellectual disabilities.

Details

Language :
English
ISSN :
1360-2322 and 1468-3148
Volume :
37
Issue :
3
Database :
ERIC
Journal :
Journal of Applied Research in Intellectual Disabilities
Publication Type :
Academic Journal
Accession number :
EJ1421501
Document Type :
Journal Articles<br />Reports - Research
Full Text :
https://doi.org/10.1111/jar.13213