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Making Physical Activity Fun and Accessible to Adults with Intellectual Disabilities: A Pilot Study of a Gamification Intervention
- Source :
-
Journal of Applied Research in Intellectual Disabilities . 2024 37(3). - Publication Year :
- 2024
-
Abstract
- Background: Only about 9% of individuals with intellectual disabilities reach the government's physical activity (PA) recommendations. Combining gamification and technology seems particularly promising in overcoming personal and environmental barriers to PA participation. Method: Eighteen adults with varying levels of intellectual disabilities completed a pilot study to assess the initial effects of a cycling gamification intervention on levels of PA, fitness, psychosocial outcomes, and challenging behaviours. The study comprised three designs: pre-post single group, AB single-case, and qualitative. Social validity, implementation barriers and facilitators were also explored. Results: Nearly all 18 participants cycled daily. Time and distance cycled daily increase during the intervention while a decrease in stereotyped behaviours was observed. Participants and staff found the intervention enjoyable and socially valid. Conclusions: Results of the multiple-design study suggest that gamification interventions may be a suitable, enjoyable, and promising way to contribute to PA participation of adults with intellectual disabilities.
Details
- Language :
- English
- ISSN :
- 1360-2322 and 1468-3148
- Volume :
- 37
- Issue :
- 3
- Database :
- ERIC
- Journal :
- Journal of Applied Research in Intellectual Disabilities
- Publication Type :
- Academic Journal
- Accession number :
- EJ1421501
- Document Type :
- Journal Articles<br />Reports - Research
- Full Text :
- https://doi.org/10.1111/jar.13213