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Effects of the Self-Regulated Strategy within the Context of Spherical Video-Based Virtual Reality on Students' Learning Performances in an Art History Class

Authors :
Wu, Wei-Long
Hsu, Yen
Yang, Qi-Fan
Chen, Jiang-Jie
Jong, Morris Siu-Yung
Source :
Interactive Learning Environments. 2023 31(4):2244-2267.
Publication Year :
2023

Abstract

In recent years, several researchers have introduced spherical video-based virtual reality (SVVR) into classroom teaching to help students learn different subjects. In SVVR learning, learners are typically presented with great autonomy over their learning process. Therefore, learners should engage in self-regulated strategy (SRS) learning in order to successfully study in SVVR. However, learners often struggle to self-regulate their learning. Therefore, we implemented a SRS intervention in SVVR. In this study, a SVVR environment was developed to situate students in art history contexts; moreover, the SRS was employed to guide students to improve their performance and to make reflections on their own performance. In order to evaluate the proposed approach's effectiveness, we carried out an experiment in a university art history class. The experiment results reveal more positive effects of the SRS-based SVVR approach compared with the non-SRS-based SVVR approach in terms of the learners' learning achievements, self-regulation, meta-cognitive awareness, as well as self-efficacy. In addition, this study specified that this approach would not have an effect on students' cognitive load. As a result, the SRS-based SVVR approach proposed in the current study was effective in art history education.

Details

Language :
English
ISSN :
1049-4820 and 1744-5191
Volume :
31
Issue :
4
Database :
ERIC
Journal :
Interactive Learning Environments
Publication Type :
Academic Journal
Accession number :
EJ1391312
Document Type :
Journal Articles<br />Reports - Research
Full Text :
https://doi.org/10.1080/10494820.2021.1878231