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Speaking in Worlds of Adventure: Tabletop Roleplaying Games within the EFL Classroom
- Source :
-
HOW . Jan-Jun 2022 29(1):105-128. - Publication Year :
- 2022
-
Abstract
- Fostering spoken communication in a foreign language classroom is not an easy task. With that in mind, this paper explores a proposal to motivate students' L2 oral communication through the practice of narrative games called tabletop roleplaying games adapted as task-based activities. It implied an action research process in which the teacher-researcher with his students reflected and intervened on the identified problematic situation: Lack of oral communication in L2. In that sense, it started with a diagnostic test that showed the current state of verbal communication in L2 in a Colombian rural public school. Next, the teacher-researcher chose to appeal to the gamification of the classroom along with the adoption of a task-based framework to activity design aiming to improve students' motivation to take the risk of communicating in L2. The teacher-researcher applied sets of activities that progressed from traditional role-play to a tabletop roleplaying game. In accordance, video recordings, narratives, artifacts collections, and semi-structured interviews were essential to collect data. Afterward, the teacher-researcher analyzed the data with an emic approach to identify patterns in the information that uncovered the categories and subcategories of information. Consequently, the teacher-researcher concluded that the students feel better motivated using L2 if the learning environment offers opportunities for social interaction, collaborative work, and scaffolding in task-based exercises embedded in a fictional world game.
Details
- Language :
- English
- ISSN :
- 0120-5927
- Volume :
- 29
- Issue :
- 1
- Database :
- ERIC
- Journal :
- HOW
- Publication Type :
- Academic Journal
- Accession number :
- EJ1377005
- Document Type :
- Journal Articles<br />Reports - Research