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Speaking in Worlds of Adventure: Tabletop Roleplaying Games within the EFL Classroom

Authors :
Torres-Rodríguez, Fabio Adrián
Martínez-Granada, Liliana
Source :
HOW. Jan-Jun 2022 29(1):105-128.
Publication Year :
2022

Abstract

Fostering spoken communication in a foreign language classroom is not an easy task. With that in mind, this paper explores a proposal to motivate students' L2 oral communication through the practice of narrative games called tabletop roleplaying games adapted as task-based activities. It implied an action research process in which the teacher-researcher with his students reflected and intervened on the identified problematic situation: Lack of oral communication in L2. In that sense, it started with a diagnostic test that showed the current state of verbal communication in L2 in a Colombian rural public school. Next, the teacher-researcher chose to appeal to the gamification of the classroom along with the adoption of a task-based framework to activity design aiming to improve students' motivation to take the risk of communicating in L2. The teacher-researcher applied sets of activities that progressed from traditional role-play to a tabletop roleplaying game. In accordance, video recordings, narratives, artifacts collections, and semi-structured interviews were essential to collect data. Afterward, the teacher-researcher analyzed the data with an emic approach to identify patterns in the information that uncovered the categories and subcategories of information. Consequently, the teacher-researcher concluded that the students feel better motivated using L2 if the learning environment offers opportunities for social interaction, collaborative work, and scaffolding in task-based exercises embedded in a fictional world game.

Details

Language :
English
ISSN :
0120-5927
Volume :
29
Issue :
1
Database :
ERIC
Journal :
HOW
Publication Type :
Academic Journal
Accession number :
EJ1377005
Document Type :
Journal Articles<br />Reports - Research