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An Educational Game with 'Dragons' Den' Experiences for Supply Chain Management Training

Authors :
Feng, Yan
Audy, Jean-François
Rönnqvist, Mikael
D'Amours, Sophie
Source :
INFORMS Transactions on Education. Sep 2020 21(1):1-17.
Publication Year :
2020

Abstract

This article presents an educational game to engage university and industrial stakeholders in collaborative training for supply chain management courses. The game will help students learn complex supply chain management issues. There are two integrated parts: a case ethod through an industrial case and an activity-based game featuring role plays based on international television shows such as "Dragons' Den" in Canada or "Shark Tank" in the United States. We developed a game framework to illustrate how the game can be prepared and played in classrooms. Although the game is primarily developed for classroom teaching, it may be adapted to other training environments. We have provided two examples to demonstrate how the game can be played as a short game in conference environments. Game experiences and feedback are presented with comments from various game participants. By interacting with stakeholders and tackling a real-world business case, students can better understand stakeholders' business goals, the importance of supply chain collaboration, and the impacts on supply chain decisions.

Details

Language :
English
ISSN :
1532-0545
Volume :
21
Issue :
1
Database :
ERIC
Journal :
INFORMS Transactions on Education
Publication Type :
Academic Journal
Accession number :
EJ1356906
Document Type :
Journal Articles<br />Reports - Descriptive
Full Text :
https://doi.org/10.1287/ited.2019.0226