Back to Search
Start Over
Incorporating Business-Focused 'Cards against Humanity'-Style Card Games into the Marketing Classroom
- Source :
-
Journal of Instructional Pedagogies . May 2022 27. - Publication Year :
- 2022
-
Abstract
- Games in the classroom is not a new concept. Simulations, board games, and online games are popular methods of incorporating game-based learning or gamification into the classroom. However, newer and more humor-based games popular with student populations, such as Cards Against Humanity, a popular card-based party game, have produced some business-level imitators that can create fun and engaging opportunities in the modern marketing classroom. This paper discusses the use of Silicon Valley Startups, Business Walrus, Wash A Pig, and Charty Party as teaching tools and provides examples of how to use them to help foster creativity, engagement, and active learning through humor and fun.
Details
- Language :
- English
- ISSN :
- 2327-5324 and 1941-3394
- Volume :
- 27
- Database :
- ERIC
- Journal :
- Journal of Instructional Pedagogies
- Publication Type :
- Academic Journal
- Accession number :
- EJ1347529
- Document Type :
- Journal Articles<br />Reports - Descriptive