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Incorporating Business-Focused 'Cards against Humanity'-Style Card Games into the Marketing Classroom

Authors :
McCarthy, Shannon
Source :
Journal of Instructional Pedagogies. May 2022 27.
Publication Year :
2022

Abstract

Games in the classroom is not a new concept. Simulations, board games, and online games are popular methods of incorporating game-based learning or gamification into the classroom. However, newer and more humor-based games popular with student populations, such as Cards Against Humanity, a popular card-based party game, have produced some business-level imitators that can create fun and engaging opportunities in the modern marketing classroom. This paper discusses the use of Silicon Valley Startups, Business Walrus, Wash A Pig, and Charty Party as teaching tools and provides examples of how to use them to help foster creativity, engagement, and active learning through humor and fun.

Details

Language :
English
ISSN :
2327-5324 and 1941-3394
Volume :
27
Database :
ERIC
Journal :
Journal of Instructional Pedagogies
Publication Type :
Academic Journal
Accession number :
EJ1347529
Document Type :
Journal Articles<br />Reports - Descriptive