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Teaching Scientific Inquiry as a Situated Practice: A Framework for Analyzing and Designing Science Games
- Source :
-
Learning, Media and Technology . 2022 47(1):125-142. - Publication Year :
- 2022
-
Abstract
- In this paper, I ask: 'Can digital games support the learning of scientific inquiry as a situated practice? If so, how?' To approach this question, I draw upon feminist, STS, and pragmatist scholarship to develop a framework that can be used to analyze how a learning environment has been designed to teach scientific inquiry, as well as how it can be redesigned to teach inquiry more like a situated practice. To demonstrate the utility of the framework, I employed it as part of a case study to analyze the game "The Mystery of Taiga River." Based on this, I recommend general directions for the design of digital games to support the learning of inquiry as a situated practice using the framework.
Details
- Language :
- English
- ISSN :
- 1743-9884
- Volume :
- 47
- Issue :
- 1
- Database :
- ERIC
- Journal :
- Learning, Media and Technology
- Publication Type :
- Academic Journal
- Accession number :
- EJ1331326
- Document Type :
- Journal Articles<br />Reports - Evaluative
- Full Text :
- https://doi.org/10.1080/17439884.2021.2020285