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Teaching Scientific Inquiry as a Situated Practice: A Framework for Analyzing and Designing Science Games

Authors :
Anupam, Aditya
Source :
Learning, Media and Technology. 2022 47(1):125-142.
Publication Year :
2022

Abstract

In this paper, I ask: 'Can digital games support the learning of scientific inquiry as a situated practice? If so, how?' To approach this question, I draw upon feminist, STS, and pragmatist scholarship to develop a framework that can be used to analyze how a learning environment has been designed to teach scientific inquiry, as well as how it can be redesigned to teach inquiry more like a situated practice. To demonstrate the utility of the framework, I employed it as part of a case study to analyze the game "The Mystery of Taiga River." Based on this, I recommend general directions for the design of digital games to support the learning of inquiry as a situated practice using the framework.

Details

Language :
English
ISSN :
1743-9884
Volume :
47
Issue :
1
Database :
ERIC
Journal :
Learning, Media and Technology
Publication Type :
Academic Journal
Accession number :
EJ1331326
Document Type :
Journal Articles<br />Reports - Evaluative
Full Text :
https://doi.org/10.1080/17439884.2021.2020285