Back to Search Start Over

Using a Game-Based Mobile App to Enhance Vocabulary Acquisition for English Language Learners

Authors :
Yang, Fang-Chuan Ou
Wu, Wen-Chi Vivian
Wu, Yi-Ju Ariel
Source :
International Journal of Distance Education Technologies. 2020 18(3):1-24.
Publication Year :
2020

Abstract

The Test-of-English-for-International-Communication (TOEIC) is an important proficiency test for achieving the benchmark of future employment for English language learners worldwide. However, game-based apps for acquiring TOEIC vocabulary have remained scarce. Therefore, an empirical study was conducted to examine the effects of the self-developed the smartphone app "Saving Alice" for optimizing the acquisition of TOEIC vocabulary and spelling among EFL learners. Multiple sources of data were collected to investigate how "Saving Alice" affected vocabulary acquisition, including a demographic survey, pre- and post-tests on TOEIC vocabulary, and semi-structured interviews. Both the quantitative and qualitative findings showed that "Saving Alice" significantly enhanced the student learning outcomes, and that frequency of using game-based mobile apps (GBMAs) correlated with learning outcomes.

Details

Language :
English
ISSN :
1539-3100
Volume :
18
Issue :
3
Database :
ERIC
Journal :
International Journal of Distance Education Technologies
Publication Type :
Academic Journal
Accession number :
EJ1258190
Document Type :
Journal Articles<br />Reports - Research
Full Text :
https://doi.org/10.4018/IJDET.2020070101