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Computational Thinking and Mathematics Using Scratch: An Experiment with Sixth-Grade Students

Authors :
Rodríguez-Martínez, José Antonio
González-Calero, José Antonio
Sáez-López, José Manuel
Source :
Interactive Learning Environments. 2020 28(3):316-327.
Publication Year :
2020

Abstract

The potential benefits from the introduction of programming environments such as "Scratch" for learning mathematics has reactivated research in this area. Nonetheless, there are few studies which attempt to analyse their influence at the stage of Primary Education. We present the results of a quasi-experimental piece of research with sixth-grade students which studies the influence of "Scratch" both on the acquisition of mathematical concepts, and on the development of computational thinking. The experiment consisted of two different phases, a programming phase linked to the instruction in "Scratch" and focused on the acquisition of basic concepts of computational thinking (sequences, iterations, conditionals, and events-handling), and a mathematical phase completely oriented towards the resolution of mathematical tasks. In particular, the mathematical phase focused on word problems whose resolution involves the use of the least common multiple and the greatest common divisor. In order to evaluate the aims of the study, results from tests before and after instruction, both in computational thinking and in the mathematical standards, were compared. The results seem to indicate that "Scratch" can be used to develop both students' mathematical ideas and computational thinking.

Details

Language :
English
ISSN :
1049-4820
Volume :
28
Issue :
3
Database :
ERIC
Journal :
Interactive Learning Environments
Publication Type :
Academic Journal
Accession number :
EJ1252909
Document Type :
Journal Articles<br />Reports - Research
Full Text :
https://doi.org/10.1080/10494820.2019.1612448