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Vocabulary by Gamification
- Source :
-
Reading Teacher . Mar-Apr 2018 71(5):545-555. - Publication Year :
- 2018
-
Abstract
- Gamification uses game elements such as quests, challenges, levels, and rewards to motivate and engage students in the classroom. Given the engagement that students feel during gameplay, it is sensible to include elements of game design to motivate students and create a space for comprehensive vocabulary instruction. Designing a gamified vocabulary curriculum begins with clear learning goals, a careful selection of key terms, and the transformation of activities into quest challenges. This article shares how to design a gamified vocabulary curriculum to scaffold higher order thinking skills. Snapshots and examples of vocabulary gamification, along with suggestions for everyday practice, are included and aligned to the levels of Bloom's taxonomy. A discussion on how gamification supports student autonomy and mastery learning in a goal-oriented environment is provided.
Details
- Language :
- English
- ISSN :
- 0034-0561
- Volume :
- 71
- Issue :
- 5
- Database :
- ERIC
- Journal :
- Reading Teacher
- Publication Type :
- Academic Journal
- Accession number :
- EJ1170698
- Document Type :
- Journal Articles<br />Reports - Descriptive
- Full Text :
- https://doi.org/10.1002/trtr.1645