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Virtual Worlds vs Books and Videos in History Education

Authors :
Ijaz, Kiran
Bogdanovych, Anton
Trescak, Tomas
Source :
Interactive Learning Environments. 2017 25(7):904-929.
Publication Year :
2017

Abstract

In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a technological combination that has a potential to improve the learning experience and engage with the modern generation of students. To address this need, we have created a virtual reality replica of one of humanity's first cities, the city of Uruk and populated this city with AI-controlled 3D avatars, which re-enact everyday life of ancient Sumerians in the period around 3000 B.C. Our hypothesis is that by immersing students into this environment and allowing them to learn by browsing through it and interacting with its virtual citizens can be more engaging and motivating than simply reading the corresponding history text or watching an educational video. To confirm this assumption, we have designed a study with three groups of students. One group was given a historical text about Uruk and everyday life of its citizens (created by our subject matter experts), the second group was shown a documentary video on Uruk and the third group was immersed into virtual Uruk and engaged into interactions with its virtual inhabitants. The outcomes of the study suggest that not only did people in the third group provide much more positive qualitative feedback about the learning experience, but they also showed a better comprehension of the study material by performing (on average) 20% better than the first two groups on the mini-exam that was conducted as a part of this study.

Details

Language :
English
ISSN :
1049-4820
Volume :
25
Issue :
7
Database :
ERIC
Journal :
Interactive Learning Environments
Publication Type :
Academic Journal
Accession number :
EJ1153691
Document Type :
Journal Articles<br />Reports - Research
Full Text :
https://doi.org/10.1080/10494820.2016.1225099