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Comparison of Online Game Addiction in High School Students with Habitual Computer Use and Online Gaming

Authors :
Müezzin, Emre
Source :
Turkish Online Journal of Educational Technology - TOJET. Jul 2015 (2):59-65.
Publication Year :
2015

Abstract

The aim of this study is to compare the online game addiction in high school students with the habitual computer use and online gaming. The sample selected through the criterion sampling method, consists of 61.8% (n = 81) female, 38.2% (n = 50) male, 131 high school students. The "Online Game Addiction Scale" developed by Kaya and Basol (2013) and the biographic-demographic information form developed by the researcher were utilized as data collection instruments. The percentage documentation average, independent sample T-test, one-way ANOVA and Kruskal-Wallis were used for data analysis in this study. The result of this study showed that there was a statistically significant difference between the online game addiction and the habitual computer use. It was found out that there was a statistical significant difference between the amount of experience in the use of computer and online game addiction. The difference between the online game addiction and the amount of time spent per day on online gaming was found to be significantly different in terms of statistics according to data in the Troubles, Success and Economic Profit subscale of the online game addiction. [This paper was presented at the International New Horizons in Education (INTE) Conference (6th, Barcelona, Spain, 2015).]

Details

Language :
English
ISSN :
2146-7242
Issue :
2
Database :
ERIC
Journal :
Turkish Online Journal of Educational Technology - TOJET
Publication Type :
Academic Journal
Accession number :
EJ1124396
Document Type :
Journal Articles<br />Reports - Research<br />Speeches/Meeting Papers