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The Role of Pre-Game Learning Attitude in the Prediction to Competitive Anxiety, Perceived Utility of Pre-Game Learning of Game, and Gameplay Interest

Authors :
Hong, Jon-Chao
Hwang, Ming-Yueh
Liu, Yeu-Ting
Lin, Pei-Hsin
Chen, Yi-Ling
Source :
Interactive Learning Environments. 2016 24(1):239-251.
Publication Year :
2016

Abstract

Educational games can be viewed in two ways, "learning to play" or "playing to learn." The Chinese Idiom String Up Game was specifically designed to examine the effect of "learning to play" on the interrelatedness of players' gameplay interest, competitive anxiety, and perceived utility of pre-game learning (PUPGL). Data from 288 subjects were validated and analyzed using confirmatory factor analysis and structural equation modeling. Results indicated that players' pre-game learning attitude (PGLA) served positively to predict participants' gameplay interest and reflected a higher level of PUPGL of learning gameplay. PGLA was negatively correlated to competitive anxiety but was not significantly associated with players' PUPGL of learning gameplay. These results implied that by enhancing players' willingness to learn before engaging in a competitive game can contribute to increased gameplay interest and reduced competitive anxiety, thereby reinforcing the benefits of educational games.

Details

Language :
English
ISSN :
1049-4820
Volume :
24
Issue :
1
Database :
ERIC
Journal :
Interactive Learning Environments
Publication Type :
Academic Journal
Accession number :
EJ1087931
Document Type :
Journal Articles<br />Reports - Research
Full Text :
https://doi.org/10.1080/10494820.2013.841263