Back to Search Start Over

Impeding Phenomena Emerging from Students' Constructivist Online Game-Based Learning Process: Implications for the Importance of Teacher Facilitation

Authors :
Jong, Morris Siu-yung
Shang, Junjie
Source :
Educational Technology & Society. 2015 18(2):262-283.
Publication Year :
2015

Abstract

"Virtual Interactive Student-Oriented Learning Environment" ("VISOLE") is a pedagogical approach to integrating constructivist online game-based learning (COGBLe) into formal teaching in school education. This paper reports a qualitative case study on the implementation of VISOLE (in secondary Geography education) in which we probed into the impeding phenomena emerging from the course of students' learning. Four students--"a nongamer student", "a gamer student", "an examination-oriented student", and "an angry student" were the focal units of analysis. Apart from identifying three impeding phenomena--"impromptu gaming," "arbitrary gaming", and "halt gaming", we observed how the teacher tried to mitigate these phenomena during the implementation process. Besides providing the field with a new understanding of harnessing online gaming in teaching and learning from the student perspective, the study revealed the importance of teacher facilitation in COGBLe.

Details

Language :
English
ISSN :
1436-4522
Volume :
18
Issue :
2
Database :
ERIC
Journal :
Educational Technology & Society
Publication Type :
Academic Journal
Accession number :
EJ1070112
Document Type :
Journal Articles<br />Reports - Research