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Impeding Phenomena Emerging from Students' Constructivist Online Game-Based Learning Process: Implications for the Importance of Teacher Facilitation
- Source :
-
Educational Technology & Society . 2015 18(2):262-283. - Publication Year :
- 2015
-
Abstract
- "Virtual Interactive Student-Oriented Learning Environment" ("VISOLE") is a pedagogical approach to integrating constructivist online game-based learning (COGBLe) into formal teaching in school education. This paper reports a qualitative case study on the implementation of VISOLE (in secondary Geography education) in which we probed into the impeding phenomena emerging from the course of students' learning. Four students--"a nongamer student", "a gamer student", "an examination-oriented student", and "an angry student" were the focal units of analysis. Apart from identifying three impeding phenomena--"impromptu gaming," "arbitrary gaming", and "halt gaming", we observed how the teacher tried to mitigate these phenomena during the implementation process. Besides providing the field with a new understanding of harnessing online gaming in teaching and learning from the student perspective, the study revealed the importance of teacher facilitation in COGBLe.
Details
- Language :
- English
- ISSN :
- 1436-4522
- Volume :
- 18
- Issue :
- 2
- Database :
- ERIC
- Journal :
- Educational Technology & Society
- Publication Type :
- Academic Journal
- Accession number :
- EJ1070112
- Document Type :
- Journal Articles<br />Reports - Research