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Gamification in Education: A Systematic Mapping Study

Authors :
Dicheva, Darina
Dichev, Christo
Agre, Gennady
Source :
Educational Technology & Society. 2015 18(3):75-88.
Publication Year :
2015

Abstract

While gamification is gaining ground in business, marketing, corporate management, and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the application of gamification to education. The study is limited to papers that discuss explicitly the effects of using game elements in specific educational contexts. It employs a systematic mapping design. Accordingly, a categorical structure for classifying the research results is proposed based on the extracted topics discussed in the reviewed papers. The categories include gamification design principles, game mechanics, context of applying gamification (type of application, educational level, and academic subject), implementation, and evaluation. By mapping the published works to the classification criteria and analyzing them, the study highlights the directions of the currently conducted empirical research on applying gamification to education. It also indicates some major obstacles and needs, such as the need for proper technological support, for controlled studies demonstrating reliable positive or negative results of using specific game elements in particular educational contexts, etc. Although most of the reviewed papers report promising results, more substantial empirical research is needed to determine whether both extrinsic and intrinsic motivation of the learners can be influenced by gamification.

Details

Language :
English
ISSN :
1436-4522
Volume :
18
Issue :
3
Database :
ERIC
Journal :
Educational Technology & Society
Publication Type :
Academic Journal
Accession number :
EJ1070047
Document Type :
Journal Articles<br />Reports - Research<br />Information Analyses