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The Research and Evaluation of Serious Games: Toward a Comprehensive Methodology
- Source :
-
British Journal of Educational Technology . May 2014 45(3):502-527. - Publication Year :
- 2014
-
Abstract
- The authors present the methodological background to and underlying research design of an ongoing research project on the scientific evaluation of serious games and/or computer-based simulation games (SGs) for advanced learning. The main research questions are: (1) what are the requirements and design principles for a comprehensive social scientific methodology for the evaluation of SGs?; (2) to what extent do SGs contribute to advanced learning?; (3) what factors contribute to or determine this learning?; and (4) to what extent and under what conditions can SG-based learning be transferred to the real world? In the Netherlands between 2005 and 2012, several hundred SG sessions with 12 SGs were evaluated systematically, uniformly and quantitatively to create a dataset, which comprises data on 2488 respondents in higher education or work organizations. The authors present the research model, the quasi-experimental design and the evaluation instruments. This focus in this paper is on the methodology and dataset, which form a sound foundation for forthcoming publications on the empirical results.
Details
- Language :
- English
- ISSN :
- 0007-1013
- Volume :
- 45
- Issue :
- 3
- Database :
- ERIC
- Journal :
- British Journal of Educational Technology
- Publication Type :
- Report
- Accession number :
- EJ1022844
- Document Type :
- Reports - Research<br />Journal Articles
- Full Text :
- https://doi.org/10.1111/bjet.12067