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Student Profiling on Behavioral Patterns in an Online Mathematics Game: Clustering Using K-Means
- Source :
-
Grantee Submission . 2022. - Publication Year :
- 2022
-
Abstract
- This preliminary study examined whether distinct student profiles (N = 760) emerged based on their behavioral patterns in an online algebraic learning game. We applied k-means clustering analysis to clickstream data collected in the game and then examined how students' behavioral patterns varied across the clusters using data visualization. The results identified four groups of students based on their in-game behaviors, showing that there was a large variation in their behavioral patterns for engaging with the game.
Details
- Language :
- English
- Database :
- ERIC
- Journal :
- Grantee Submission
- Publication Type :
- Conference
- Accession number :
- ED634641
- Document Type :
- Speeches/Meeting Papers<br />Reports - Research