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The Digital Competence in the Initial Training. Escape Rooms: Gamified Activities for the Training of Education Professionals
- Source :
-
International Association for Development of the Information Society . 2020. - Publication Year :
- 2020
-
Abstract
- This work presents an educational innovation performed during the academic year 2018/2019, consisting in some escape room activities with the students of the Social Education and the Infant Education degrees from the University of Jaén. This kind of activity have maintained, for many years, certain popularity within the educational field, specially in compulsory stages of training; however, its usage in university classrooms has increased dramatically. Thus, they have been considered as an useful way to acquire competences in the university sphere, specially in Educational Science degrees. Aside from breaking the pattern of traditional methodologies, they also allow the implementation of new ways of teaching and learning using Information and Communication Technologies (ICT), and the development of metacognitive abilities. The general objective of this work is to present the didactic proposal developed, as well as the perception of the students after completing the activity. [For full proceedings, see ED621941.]
Details
- Language :
- English
- Database :
- ERIC
- Journal :
- International Association for Development of the Information Society
- Publication Type :
- Conference
- Accession number :
- ED622019
- Document Type :
- Speeches/Meeting Papers<br />Reports - Descriptive