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Digital Learning Environments, Multimodal and Sensory Affordances: Reshaping the Second Language Experience for a New Era

Authors :
Pellerin, Martine
Source :
Research-publishing.net. 2020.
Publication Year :
2020

Abstract

The paper examines how the game Minecraft can be used as a new digital learning environment in the context of second language teaching and learning. It explores how the concepts of digital space and digital place within the new 3D digital environment can contribute to reshaping the language learners' experience and promote greater engagement in the target language. The study involved one language teacher and his grade 6 (upper elementary) students in a French immersion program in Canada. Digital artifacts created by the students in Minecraft were collected and qualitative analysis was carried out. The findings reveal that the use of a new digital environment allows for the emergence of a sense of digital place (emotional connection), greater engagement, and a sense of agency and control on the part of learners. Higher levels of collaboration, creativity, and imagination were also observed in the language tasks. [For the complete volume, "CALL for Widening Participation: Short Papers from EUROCALL 2020 (28th, Online, August 20-21, 2020)," see ED610330.]

Details

Language :
English
Database :
ERIC
Journal :
Research-publishing.net
Publication Type :
Conference
Accession number :
ED611093
Document Type :
Speeches/Meeting Papers<br />Reports - Research