Cite
Planning Gamification Strategies Based on User Characteristics and DM: A Gender-Based Case Study
MLA
Toda, Armando M., et al. “Planning Gamification Strategies Based on User Characteristics and DM: A Gender-Based Case Study.” International Educational Data Mining Society, July 2019. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=eric&AN=ED599208&authtype=sso&custid=ns315887.
APA
Toda, A. M., Oliveira, W., Shi, L., Bittencourt, I. I., Isotani, S., & Cristea, A. (2019). Planning Gamification Strategies Based on User Characteristics and DM: A Gender-Based Case Study. International Educational Data Mining Society.
Chicago
Toda, Armando M., Wilk Oliveira, Lei Shi, Ig Ibert Bittencourt, Seiji Isotani, and Alexandra Cristea. 2019. “Planning Gamification Strategies Based on User Characteristics and DM: A Gender-Based Case Study.” International Educational Data Mining Society, July. http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=eric&AN=ED599208&authtype=sso&custid=ns315887.