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A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp
- Source :
-
Online Submission . 2018. - Publication Year :
- 2018
-
Abstract
- The case study research reported in this paper followed the iterative design trajectory of youth game designers (ages 11-17) in a week-long summer game design camp, focused on the fundamentals of video game design. Drawing on data from a daily conceptual pitch and feedback activity, the research team traced the iterative design trajectory for one team, providing a detailed case study. Findings detail two major iterations within their week-long design trajectory following their shift from initial concepts to interacting systems and their increased focus on player experience. These trajectories were analyzed in relation to a learning environment design framework that informed the camp, explicating the ways these youth game designers engaged in practices, thinking, and dispositions important to game design.
Details
- Language :
- English
- Database :
- ERIC
- Journal :
- Online Submission
- Publication Type :
- Conference
- Accession number :
- ED583067
- Document Type :
- Speeches/Meeting Papers<br />Reports - Research