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The Use of Inverted Maps in Simulation Gaming or, Taking Advantage of Student Ignorance.

Authors :
Naughton, Patrick W.
Publication Year :
1978

Abstract

The paper describes a method of using simulation games with inverted maps to teach college undergraduates basic cartographic and spatial knowledge in geography. The author discusses the nature of simulation gaming in terms of the conflicting needs for structure and open-endedness, then identifies his major objective in developing the new approach. His dilemma was to construct an instructional simulation game which was relevant to the real world but simplified enough so that the process was emphasized more than the conclusion. The use of inverted (upside-down) maps was the answer. By using inverted, mirror-image maps of particular countries or regions, one can create illusions of imaginary countries. Students are fooled by the inverted images and therefore are not distracted by their prior knowledge or attitudes about certain countries' political or economic aspects. In the author's game, students are given an inverted map of Africa with the five major regions delineated under imaginary names. Real data reflecting the population dynamics of these regions are provided, and students must evaluate the data to determine which region most desparately needs economic aid from the United Nations. Afterwards, the teacher relates the experience to the real world by presenting the game-map in its correct perspective. (AV)

Details

Language :
English
Database :
ERIC
Notes :
Paper presented at the Annual Meeting of the National Council for Geographic Education (Milwaukee, Wisconsin, October 18-21, 1978); Best copy available
Publication Type :
Conference
Accession number :
ED160531
Document Type :
Speeches/Meeting Papers