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How Did They Design This Game? Swish: Complexity and Unplayable Positions

Authors :
Antoine Dailly and Pascal Lafourcade and Gaël Marcadet
Dailly, Antoine
Lafourcade, Pascal
Marcadet, Gaël
Antoine Dailly and Pascal Lafourcade and Gaël Marcadet
Dailly, Antoine
Lafourcade, Pascal
Marcadet, Gaël
Publication Year :
2024

Abstract

Swish is a competitive pattern recognition card-based game, in which players are trying to find a valid cards superposition from a set of cards, called a "swish". By the nature of the game, one may expect to easily recover the logic of the Swish’s designers. However, no justification appears to explain the number of cards, of duplicates, but also under which circumstances no player can find a swish. In this work, we formally investigate Swish. In the commercial version of the game, we observe that there exist large sets of cards with no swish, and find a construction to generate large sets of cards without swish. More importantly, in the general case with larger cards, we prove that Swish is NP-complete.

Details

Database :
OAIster
Notes :
application/pdf, English
Publication Type :
Electronic Resource
Accession number :
edsoai.on1445762972
Document Type :
Electronic Resource
Full Text :
https://doi.org/10.4230.LIPIcs.FUN.2024.10