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Learning and Evolution in Games
- Source :
- Learning and Evolution in Games. Edited by: Nax, Heinrich H; Antonioni, Alberto; Greenwood, Garrison; Heller, Yuval; Krueger, Frank (2022). Basel: MDPI Publishing.
- Publication Year :
- 2022
-
Abstract
- Learning and evolution in games cover a wide range of applications of game theory in biology, computer science, control theory, economics, and other social sciences. The common motivation is to understand the dynamics and resulting convergence properties of interactions in dynamic populations and multi-agent systems. The Learning and Evolution in Games Section of Games publishes contributions in any of these areas. We also encourage contributions that elicit methodological and conceptual connections between different applications, and contributions that showcase new applications. We invite all kinds of papers, theoretical, computational, experimental and empirical, and are also interested in review articles.
Details
- Database :
- OAIster
- Journal :
- Learning and Evolution in Games. Edited by: Nax, Heinrich H; Antonioni, Alberto; Greenwood, Garrison; Heller, Yuval; Krueger, Frank (2022). Basel: MDPI Publishing.
- Notes :
- application/pdf, info:doi/10.5167/uzh-227527, English, English
- Publication Type :
- Electronic Resource
- Accession number :
- edsoai.on1443050004
- Document Type :
- Electronic Resource